<div dir="ltr">Hello,<br><br>Yes we were suffering the same issue.<div>I believe the change occurred with this commit<br><a href="https://github.com/Kitware/VTK/commit/0164fa1e25d9c584e7ec60acb7e221f7ea9e5d7c">https://github.com/Kitware/VTK/commit/0164fa1e25d9c584e7ec60acb7e221f7ea9e5d7c</a><br>The 128x256x256 thing is no longer hard coded, it now relies on the vtkgl::MAX_3D_TEXTURE_SIZE variable to compute a correct reduction ratio, which will lead to this significant slow down.</div><div><br>Some more explanations :<br><a href="http://marc.info/?l=vtkusers&m=128869084800678">http://marc.info/?l=vtkusers&m=128869084800678</a></div><div><br>The Volume Texture Mapper 3D has just been marked as deprecated so I don't think there will be any sort of fix, but you should be able to restore the old behavior if you look to the commit, and revert the changes made in the method<div>int vtkOpenGLVolumeTextureMapper3D::IsTextureSizeSupported(int size[3], int components){...}<br><br>Best Regards<br>Simon<br><br><br></div><div class="gmail_extra"><br><div class="gmail_quote">2015-09-14 15:55 GMT+02:00 Weiguang guan <span dir="ltr"><<a href="mailto:guanw@rhpcs.mcmaster.ca" target="_blank">guanw@rhpcs.mcmaster.ca</a>></span>:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div text="#000000" bgcolor="#FFFFFF">
<div>Hi David,<br>
<br>
I'll try vtkImageResize. Thanks.<br>
<br>
Best,<br>
Weiguang<div><div class="h5"><br>
<br>
On 11/09/2015 1:48 PM, David Gobbi wrote:<br>
</div></div></div><div><div class="h5">
<blockquote type="cite">
<div dir="ltr">Hi Weiguang,
<div><br>
</div>
<div>You can do the image resizing as a preliminary step with
vtkImageResize, which does efficient band-limited sinc
interpolation and can do a good job of shrinking the image
without introducing aliasing artifacts.</div>
<div><br>
</div>
<div>Hopefully someone else will answer your question about
vtkVolumeTextureMapper3D (I haven't used it in a while).</div>
<div><br>
</div>
<div> - David<br>
<div class="gmail_extra"><br>
<div class="gmail_quote">On Fri, Sep 11, 2015 at 11:22 AM,
Weiguang guan <span dir="ltr"><<a href="mailto:guanw@rhpcs.mcmaster.ca" target="_blank">guanw@rhpcs.mcmaster.ca</a>></span>
wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div text="#000000" bgcolor="#FFFFFF"> Hello VTK users,
<br>
<br>
We develop a viz system using vtkVolumeTextureMapper3D
for volume rendering. Recently, we've moved up from
v5.1 to v6.2. After that, we notice our viz system has
a significant slow-down in rendering speed (compared
on the same computer) when volume size is large, say
LxWxH ~= 512<sup><span style="display:inline-block;width:0;min-height:0;overflow:hidden">^</span>3</sup>.
It can always render small volumes at interactive
rate. <br>
<br>
I know that vtkVolumeTextureMapper3D needs to resample
large volume to fit in 128*256*256 (BTW, our data is
regular volume data with a single component). But this
down-sampling process is not new in 6.2. Are there
other changes that cause the performance issue? Does
anyone experience the same issue? Thanks. <br>
<br>
Best, <br>
Weiguang</div>
</blockquote>
</div>
<br>
</div>
</div>
</div>
</blockquote>
<br>
</div></div></div>
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