<div dir="ltr">Try scaling on the camera.<div><br></div><div><a href="http://www.vtk.org/doc/nightly/html/classvtkCamera.html#ae57a645aad5fc2b6012ed32c0672d0b9">http://www.vtk.org/doc/nightly/html/classvtkCamera.html#ae57a645aad5fc2b6012ed32c0672d0b9</a><br></div><div><br></div></div><div class="gmail_extra"><br clear="all"><div><div class="gmail_signature">David E DeMarle<br>Kitware, Inc.<br>R&D Engineer<br>21 Corporate Drive<br>Clifton Park, NY 12065-8662<br>Phone: 518-881-4909</div></div>
<br><div class="gmail_quote">On Tue, Nov 25, 2014 at 8:27 AM, Busse, Thomas (GE Oil & Gas) <span dir="ltr"><<a href="mailto:Thomas.Busse@ge.com" target="_blank">Thomas.Busse@ge.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div>
<font face="Calibri"><span style="font-size:11pt">
<div>Hi,</div>
<div> </div>
<div>is it easily possible to stretch one coordinate (e.g. z) in the global coordinate system?</div>
<div>Such that all actors are positioned and scaled accordingly.</div>
<div> </div>
<div>Or do I have to loop over all actor and change their position and scale</div>
<div>individually.</div>
<div> </div>
<div>Best Regards,</div>
<div>Thomas</div>
<div> </div>
<div> </div>
</span></font>
</div>
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