<div dir="ltr">Thanks for the further advice. It's actually an interactive widget that allows the user to adjust something temporarily, so I'm not convinced chartjunk is quite right for it. ;-)<div><br></div><div>Jeff Lee: I thought we already were multi-sampling, but it's possible we're not... I'll look into that first.</div><div><br></div><div>Thanks,</div><div>David C.</div><div><br></div></div><div class="gmail_extra"><br><div class="gmail_quote">On Tue, Oct 28, 2014 at 9:18 AM, Cory Quammen <span dir="ltr"><<a href="mailto:cory.quammen@kitware.com" target="_blank">cory.quammen@kitware.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr">David,<div><br></div><div>Channeling Tufte, it sounds like you have a case of chartjunk. Two potential solutions:</div><div><br></div><div>1). Remove the chartjunk.</div><div><br></div><div>2). Use the thinnest lines possible and pick a color that contrasts just slightly with the background.</div><div><br></div><div>HTH,</div><div>Cory</div></div><div class="gmail_extra"><br><div class="gmail_quote"><div><div class="h5">On Tue, Oct 28, 2014 at 7:54 AM, David Cole via vtkusers <span dir="ltr"><<a href="mailto:vtkusers@vtk.org" target="_blank">vtkusers@vtk.org</a>></span> wrote:<br></div></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div><div class="h5"><div dir="ltr">Thanks for the ideas. We're just looking for a way to make a sharp outline a little less "the focus of the scene" than it appears to be with the plain old line rendering. We were thinking blurry or diffuse.<div><br></div><div>We'll give some of these a try.</div><span><font color="#888888"><div><br>D</div><div><br></div></font></span></div><div><div><div class="gmail_extra"><br><div class="gmail_quote">On Tue, Oct 28, 2014 at 12:16 AM, David Gobbi <span dir="ltr"><<a href="mailto:david.gobbi@gmail.com" target="_blank">david.gobbi@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr"><div class="gmail_extra"><div class="gmail_quote"><span>On Mon, Oct 27, 2014 at 12:28 PM, David Cole via vtkusers <span dir="ltr"><<a href="mailto:vtkusers@vtk.org" target="_blank">vtkusers@vtk.org</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr">It's easy to add an actor that displays a cuboid with a wireframe representation.<div><br></div><div>Is it easy to make that wireframe look "fuzzy" instead of a sharp line?</div></div></blockquote><div><br></div></span><div>You mean fuzzy as in furry, or fuzzy as in blurry? Or jittery?</div><div><br></div><div>If you want jittery, here's how you can add jitter to any VTK polydata:</div><div><br></div><div>Use a random point source e.g. vtkPointSource as the input to vtkGlyph3D,</div><div>and use your polydata as the glyph. The output will be jittered polydata.</div><div><br></div><div>You might be able to make it look fuzzy by tessellating it and then rendering</div><div>it as points. For example: tessellate the frame, and then use it as the input</div><div>to vtkGlyph3D while using random points from vtkPointSource as the glyph.</div><span><font color="#888888"><div><br></div><div> - David</div><div><br></div><div><br></div><div><br></div><div><br></div><div><br></div><div><br></div><div> </div></font></span></div></div></div>
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