<div dir="ltr">Hi Weiguang,<div><br></div><div>You definitely want to avoid using vtkClipVolume before volume rendering, because it produces vtkUnstructuredGrid data instead of image data.</div><div><br></div><div>If you need a shell, you can use vtkImageGaussianSource to create an image of a Gaussian, and then threshold it with lower and upper thresholds to create a shell. A Gaussian has radial symmetry, so thresholding will create a binary image of a spherical shell. You can then multiply this shell by your image.</div><div><br></div><div>Or, instead of using vtkClipVolume, you can use vtkImplicitFunctionToImageStencil with vtkImageStencil. The output will be a vtkImageData. Or, for greater efficiency, use vtkROIStencilSource to create a spherical (ellipsoidal) stencil for vtkImageStencil.</div><div><br></div><div>Or, possibly the easiest "quick fix" would be to convert the vtkUnstructuredGrid that you already have into a vtkImageData by using vtkProbeFilter. The vtkProbeFilter is a generic filter for copying (or interpolating) scalar data from one kind of data set onto another kind of data set.</div><div><br></div><div> - David</div><div><br></div><div><br><div class="gmail_extra"><br><div class="gmail_quote">On Tue, Oct 28, 2014 at 2:23 PM, Weiguang Guan <span dir="ltr"><<a href="mailto:guanw@rhpcs.mcmaster.ca" target="_blank">guanw@rhpcs.mcmaster.ca</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Hi VTK users,<br>
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I want to volume render (using 3D texture mapper) a shell with specified thickness. Previously, I used vtkClipVolume twice, one clipped away the inner portion of a regular volume data, the other clipped away outer portion. The only problem is slow rendering speed because the resultant data is no longer a regular volume data.<br>
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Can anyone suggest a better solution? Would it be faster if I used several spheres with texture mapped on them and alpha-blending? Thanks.<br>
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Best,<br>
Weiguang<br></blockquote></div></div></div></div>