<div dir="ltr">Hi David,<div><br></div><div>I think this solution should work for you: <a href="http://vtk.1045678.n5.nabble.com/GLSL-Shader-on-a-vtkActor-VTK-6-1-and-Qt-5-2-1-td5727788.html">http://vtk.1045678.n5.nabble.com/GLSL-Shader-on-a-vtkActor-VTK-6-1-and-Qt-5-2-1-td5727788.html</a></div>
<div><br></div><div>We solved it with the help of <font color="#000000" face="Arial, sans-serif"><span style="background-color:rgb(238,238,238)">Kitware people!<br><br>I hope it will help you.</span></font></div><div><font color="#000000" face="Arial, sans-serif"><span style="background-color:rgb(238,238,238)"><br>
</span></font></div><div><font color="#000000" face="Arial, sans-serif"><span style="background-color:rgb(238,238,238)">Carlos.</span></font></div></div><div class="gmail_extra"><br><br><div class="gmail_quote">2014-08-13 6:58 GMT+02:00 eternallite2 <span dir="ltr"><<a href="mailto:cdavid.tran@gmail.com" target="_blank">cdavid.tran@gmail.com</a>></span>:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Are there any examples yet of how to add custom vertex and fragment shaders<br>
to existing actors in the renderer? (Using the OpenGL2 backend)<br>
<br>
Thank you again<br>
<br>
<br>
<br>
--<br>
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