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<body class='hmmessage'><div dir='ltr'><font face="Comic Sans MS">Ok thanks David for entry point,</font><div><font face="Comic Sans MS"><br></font></div><div><font face="Comic Sans MS">Probably construing the scene from many actors was not a good idea if you look at it from VTK side,</font></div><div><font face="Comic Sans MS">but due to the design architecture I should have each object as a seperate entity which might have the </font></div><div><font face="Comic Sans MS">the supplied *.obj shape or any other arbitrary shape provided by end-user and those shapes should be </font></div><div><font face="Comic Sans MS">interactable, modifiable, etc </font></div><div><font face="Comic Sans MS"><br></font></div><div><font face="Comic Sans MS">If it wasn't AddActor() proc then what other methods I can use for that ?</font></div><div><font face="Comic Sans MS"><br></font></div><div><font face="Comic Sans MS">Regards,<br id="FontBreak"></font><br><br><div>> To: sonyablade2010@hotmail.com; vtkusers@vtk.org<br>> Subject: Re: [vtkusers] Slow Performance with 2K actors (*.obj file)<br>> From: dlrdave@aol.com<br>> Date: Sun, 15 Jun 2014 08:01:59 -0400<br>> <br>> You should probably only have 10s or 100s of actors in any given <br>> renderer. 1000s or more *actor* objects are known to be slow.<br>> <br>> Unless somebody else chimes in and contradicts me, with a speed up <br>> hint, it's probably best to restructure your code to use fewer actors.<br>> <br>> <br>> HTH,<br>> David C.<br>> <br></div></div> </div></body>
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