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</o:shapelayout></xml><![endif]--></head><body lang=EN-US link=blue vlink=purple><div class=WordSection1><p class=MsoNormal><span style='font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497D'>If all the actors have the same geometry, then you can use Shallowcopies (actor.ShallowCopy ) in a way similar to:<o:p></o:p></span></p><p class=MsoNormal><span style='font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497D'><o:p> </o:p></span></p><p class=MsoNormal style='text-autospace:none'><span style='font-size:9.5pt;font-family:Consolas'> <span style='color:green'>// Visualize</span><o:p></o:p></span></p><p class=MsoNormal style='text-autospace:none'><span style='font-size:9.5pt;font-family:Consolas'> vtkSmartPointer<vtkPolyDataMapper> mapper =<o:p></o:p></span></p><p class=MsoNormal style='text-autospace:none'><span style='font-size:9.5pt;font-family:Consolas'> vtkSmartPointer<vtkPolyDataMapper>::New();<o:p></o:p></span></p><p class=MsoNormal style='text-autospace:none'><span style='font-size:9.5pt;font-family:Consolas'> mapper->SetInputConnection(reader->GetOutputPort());<o:p></o:p></span></p><p class=MsoNormal style='text-autospace:none'><span style='font-size:9.5pt;font-family:Consolas'><o:p> </o:p></span></p><p class=MsoNormal style='text-autospace:none'><span style='font-size:9.5pt;font-family:Consolas'> vtkSmartPointer<vtkActor> actor =<o:p></o:p></span></p><p class=MsoNormal style='text-autospace:none'><span style='font-size:9.5pt;font-family:Consolas'> vtkSmartPointer<vtkActor>::New();<o:p></o:p></span></p><p class=MsoNormal style='text-autospace:none'><span style='font-size:9.5pt;font-family:Consolas'> actor->SetMapper(mapper);<o:p></o:p></span></p><p class=MsoNormal style='text-autospace:none'><span style='font-size:9.5pt;font-family:Consolas'> renderer->AddActor(actor);<o:p></o:p></span></p><p class=MsoNormal style='text-autospace:none'><span style='font-size:9.5pt;font-family:Consolas'><o:p> </o:p></span></p><p class=MsoNormal style='text-autospace:none'><span style='font-size:9.5pt;font-family:Consolas;color:blue'>for</span><span style='font-size:9.5pt;font-family:Consolas'> (<span style='color:blue'>int</span> i=0;i<2000;i++)<o:p></o:p></span></p><p class=MsoNormal style='text-autospace:none'><span style='font-size:9.5pt;font-family:Consolas'>{<o:p></o:p></span></p><p class=MsoNormal style='text-autospace:none'><span style='font-size:9.5pt;font-family:Consolas'> vtkSmartPointer<vtkActor> actor2 =<o:p></o:p></span></p><p class=MsoNormal style='text-autospace:none'><span style='font-size:9.5pt;font-family:Consolas'> vtkSmartPointer<vtkActor>::New();<o:p></o:p></span></p><p class=MsoNormal style='text-autospace:none'><span style='font-size:9.5pt;font-family:Consolas'><o:p> </o:p></span></p><p class=MsoNormal style='text-autospace:none'><span style='font-size:9.5pt;font-family:Consolas'> actor2->ShallowCopy(actor);<o:p></o:p></span></p><p class=MsoNormal style='text-autospace:none'><span style='font-size:9.5pt;font-family:Consolas'> renderer->AddActor(actor2);<o:p></o:p></span></p><p class=MsoNormal style='text-autospace:none'><span style='font-size:9.5pt;font-family:Consolas'>}<o:p></o:p></span></p><p class=MsoNormal><span style='font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497D'><o:p> </o:p></span></p><p class=MsoNormal><span style='font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497D'><o:p> </o:p></span></p><p class=MsoNormal><span style='font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497D'>This will reduce both the time of loading as the polydata and the mapper are created only once and also it will improve the interaction experience.<o:p></o:p></span></p><p class=MsoNormal><span style='font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497D'>There are only some parameters that can be change, like position or orientation but not the geometry in the new actors. <o:p></o:p></span></p><p class=MsoNormal><span style='font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497D'><o:p> </o:p></span></p><p class=MsoNormal><span style='font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497D'><o:p> </o:p></span></p><p class=MsoNormal><span style='font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497D'>Regards,<o:p></o:p></span></p><p class=MsoNormal><span style='font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497D'><o:p> </o:p></span></p><p class=MsoNormal><span style='font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497D'>Carlos<o:p></o:p></span></p><p class=MsoNormal><a name="_MailEndCompose"><span style='font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497D'><o:p> </o:p></span></a></p><div><div style='border:none;border-top:solid #B5C4DF 1.0pt;padding:3.0pt 0cm 0cm 0cm'><p class=MsoNormal><b><span lang=ES style='font-size:10.0pt;font-family:"Tahoma","sans-serif"'>De:</span></b><span lang=ES style='font-size:10.0pt;font-family:"Tahoma","sans-serif"'> vtkusers [mailto:vtkusers-bounces@vtk.org] <b>En nombre de </b>Sonya Blade<br><b>Enviado el:</b> lunes, 16 de junio de 2014 8:09<br><b>Para:</b> David Cole; vtkusers@vtk.org<br><b>Asunto:</b> Re: [vtkusers] Slow Performance with 2K actors (*.obj file)<o:p></o:p></span></p></div></div><p class=MsoNormal><o:p> </o:p></p><div><p class=MsoNormal><span style='font-family:"Comic Sans MS"'>Ok thanks David for entry point,</span><span style='font-family:"Calibri","sans-serif"'><o:p></o:p></span></p><div><p class=MsoNormal><span style='font-family:"Calibri","sans-serif"'><o:p> </o:p></span></p></div><div><p class=MsoNormal><span style='font-family:"Comic Sans MS"'>Probably construing the scene from many actors was not a good idea if you look at it from VTK side,</span><span style='font-family:"Calibri","sans-serif"'><o:p></o:p></span></p></div><div><p class=MsoNormal><span style='font-family:"Comic Sans MS"'>but due to the design architecture I should have each object as a seperate entity which might have the </span><span style='font-family:"Calibri","sans-serif"'><o:p></o:p></span></p></div><div><p class=MsoNormal><span style='font-family:"Comic Sans MS"'>the supplied *.obj shape or any other arbitrary shape provided by end-user and those shapes should be </span><span style='font-family:"Calibri","sans-serif"'><o:p></o:p></span></p></div><div><p class=MsoNormal><span style='font-family:"Comic Sans MS"'>interactable, modifiable, etc </span><span style='font-family:"Calibri","sans-serif"'><o:p></o:p></span></p></div><div><p class=MsoNormal><span style='font-family:"Calibri","sans-serif"'><o:p> </o:p></span></p></div><div><p class=MsoNormal><span style='font-family:"Comic Sans MS"'>If it wasn't AddActor() proc then what other methods I can use for that ?</span><span style='font-family:"Calibri","sans-serif"'><o:p></o:p></span></p></div><div><p class=MsoNormal><span style='font-family:"Calibri","sans-serif"'><o:p> </o:p></span></p></div><div><p class=MsoNormal style='margin-bottom:12.0pt'><span style='font-family:"Comic Sans MS"'>Regards,<br id=FontBreak><br></span><span style='font-family:"Calibri","sans-serif"'><o:p></o:p></span></p><div><p class=MsoNormal><span style='font-family:"Calibri","sans-serif"'>> To: <a href="mailto:sonyablade2010@hotmail.com">sonyablade2010@hotmail.com</a>; <a href="mailto:vtkusers@vtk.org">vtkusers@vtk.org</a><br>> Subject: Re: [vtkusers] Slow Performance with 2K actors (*.obj file)<br>> From: <a href="mailto:dlrdave@aol.com">dlrdave@aol.com</a><br>> Date: Sun, 15 Jun 2014 08:01:59 -0400<br>> <br>> You should probably only have 10s or 100s of actors in any given <br>> renderer. 1000s or more *actor* objects are known to be slow.<br>> <br>> Unless somebody else chimes in and contradicts me, with a speed up <br>> hint, it's probably best to restructure your code to use fewer actors.<br>> <br>> <br>> HTH,<br>> David C.<br>> <o:p></o:p></span></p></div></div></div></div></body></html>