I found the problem. I have grids that exist at
different world projection (GIS stuff) and the coordinates were becomming very
large. The clipping range was being set as I zoomed in using the Renderer
ResetCameraClippingRange method. In some instances when zooming in the zbuffer
was not able to handle the large coordinates and the image was
tesselating/tearing/flipping out. I adjusted the calculations for the clipping
range and all is well.
FYI.
Tom C.