I am trying to draw a sequence of images on a window as quickly as possible.  I have an implementation
by texture mapping the image on to a plane - it works, but its very slow on boxes that dont have
texture mapping hardware (on my old Indigo2 Solid Impact, it chokes on 256x256 images, on an O2 its not bad)..

I have done it with QT's GL widget and its the thing that will fit my needs, but I have to do it in a Xt/Motif application..
(thats another story)

So I thought I would begin with an XRenderWindow (which would create a GL capable window on my SGI).. havent
got it to work yet.

A few questions:

1)The only way I have been able to get an vtkXRenderWindow to be a subwindow of my Motif interface is to create
an interactor (vtkXRenderWindowInteractor) and call the SetWidget() method (similar to the XMace application). Is
there a way to do this without the interactor? I dont expect to use it as this is mostly an output only widget..

2) Has anyone done this with XRenderWindow to put up images using the SetPixelData() call of  vtkRenderWindow?
 
I am sure if I dig thorugh the GL manuals I can get it to work, but if someone has done this, it will save me some time.

Thanks.

    -- krs

-- 
K.R.Subramanian                           Phone: (704) 547-4872
Department of Computer Science            FAX:   (704) 547-3516
UNC Charlotte                             Email: krs@cs.uncc.edu
9201 Univ. City Blvd.                     WWW: http://www.cs.uncc.edu/~krs
Charlotte, NC 28223-0001