I am spawning multiple windows with associated interactors as part of
the application. However
killing any one of the windows destroys the entire application. Is
killing the window (using the kill
button on upper left of window) equivalent to calling the exit function
of the interactor, which, if
not defined, calls the Unix exit() method, terminating the application?
I would like to be able to
delete the windows without exiting the application.
Also, if I would like to redefine the keyboard or mouse bindings of
the interactor, is subclassing
the vtkXRenderWindowInteractor and overriding the XRenderWindowInteractorCallback
function
the way to go?
Thanks.
-- krs
-- K.R.Subramanian Phone: (704) 547-4872 Department of Computer Science FAX: (704) 547-3516 UNC Charlotte Email: krs@cs.uncc.edu 9201 Univ. City Blvd. WWW: http://www.cs.uncc.edu/~krs Charlotte, NC 28223-0001