I am spawning multiple windows with associated interactors as part of the application. However
killing any one of the windows destroys the entire application. Is killing the window (using the kill
button on upper left of window) equivalent to calling the exit function of the interactor, which, if
not defined, calls the Unix exit() method, terminating the application?  I would like to be able to
delete the windows without exiting the application.

Also, if I would like to redefine the keyboard or mouse bindings of the interactor, is subclassing
the  vtkXRenderWindowInteractor and overriding the XRenderWindowInteractorCallback function
the way to go?

Thanks.

    -- krs

-- 
K.R.Subramanian                           Phone: (704) 547-4872
Department of Computer Science            FAX:   (704) 547-3516
UNC Charlotte                             Email: krs@cs.uncc.edu
9201 Univ. City Blvd.                     WWW: http://www.cs.uncc.edu/~krs
Charlotte, NC 28223-0001