[vtkusers] Migration to VTK6

Arno Klein binarybottle at gmail.com
Thu Jan 7 09:11:57 EST 2016


That was an excellent suggestion, but alas, even after replacing that file
with the newer one from the link you shared I am still getting the same
error!

On Thu, Jan 7, 2016 at 8:34 AM David Gobbi <david.gobbi at gmail.com> wrote:

> Hi Arno,
>
> You can try replacing FindOpenGL.cmake with the latest one from the cmake
> master branch:
>
> https://cmake.org/gitweb?p=cmake.git;a=blob_plain;f=Modules/FindOpenGL.cmake
> On my machine, for example, the file is located here:
> /Applications/CMake.app/Contents/share/cmake-3.4/Modules/FindOpenGL.cmake
> That might help with AGL.
>
>  - David
>
>
> On Thu, Jan 7, 2016 at 5:37 AM, Arno Klein <binarybottle at gmail.com> wrote:
>
>> Yes, it should be building from miniconda2.  However, I can't find any
>> instance of "AGL" or of "10.7" anywhere in the code base  (only within the
>> bin directory after running cmake).  I am baffled and stuck.
>>
>> On Wed, Jan 6, 2016 at 9:36 PM David Gobbi <david.gobbi at gmail.com> wrote:
>>
>>> Hi Arno,
>>>
>>> Are you still building against the Anaconda python?  The build has to be
>>> picking up the AGL and the 10.7 SDK from somewhere, and if it isn't in your
>>> CMakeCache.txt, then it must be coming from somewhere.
>>>
>>>  - David
>>>
>>> On Wed, Jan 6, 2016 at 7:19 PM, Arno Klein <binarybottle at gmail.com>
>>> wrote:
>>>
>>>> Dear David,
>>>>
>>>> When I clear the bin directory, then run "cmake .." and "make" I don't
>>>> find any instance of 10.7 mentioned in any file, but still get
>>>> "AGL.framework" in every subdirectory's build.make file.  The
>>>> CMakeCache.txt file contains the following line:
>>>>
>>>>
>>>> CMAKE_OSX_SYSROOT:PATH=/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.11.sdk
>>>>
>>>> And yet I am still receiving the following error:
>>>>
>>>> make[2]: *** No rule to make target
>>>> `/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk/System/Library/Frameworks/AGL.framework',
>>>> needed by `travel_depth/TravelDepthMain'.  Stop.
>>>>
>>>> Cheers,
>>>> @rno
>>>>
>>>> On Wed, Jan 6, 2016 at 8:48 PM, David Gobbi <david.gobbi at gmail.com>
>>>> wrote:
>>>>
>>>>> Hi Arno,
>>>>>
>>>>> It could be a stale dependency.  Remove everything after the "INTERNAL
>>>>> cache entries" comment in your CMakeCache.txt, and also search your cache
>>>>> to make sure that 10.7 does not appear anywhere.
>>>>>
>>>>> Also do an "ls -l /System/Library/Frameworks/" to make sure that the
>>>>> OpenGL framework isn't a link to a non-existent 10.7 SDK (though I don't
>>>>> see how that could happen).
>>>>>
>>>>>  - David
>>>>>
>>>>>
>>>>> On Wed, Jan 6, 2016 at 5:34 PM, Arno Klein <binarybottle at gmail.com>
>>>>> wrote:
>>>>>
>>>>>> David --
>>>>>>
>>>>>> There was no instance of "AGL" in CMakeCache.txt, but I replaced
>>>>>> every instance of "AGL" with OpenGL" in all of the build.make files.
>>>>>> Without cmake, but with make I got the following error:
>>>>>>
>>>>>> make[2]: *** No rule to make target
>>>>>> `/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk/System/Library/Frameworks/OpenGL.framework',
>>>>>> needed by `travel_depth/TravelDepthMain'.  Stop.
>>>>>>
>>>>>> It still calls 10.7 even though I have 10.11 installed on my Mac.
>>>>>>
>>>>>> Cheers,
>>>>>> @rno
>>>>>>
>>>>>> On Wed, Jan 6, 2016 at 7:02 PM, David Gobbi <david.gobbi at gmail.com>
>>>>>> wrote:
>>>>>>
>>>>>>> Hi Arno,
>>>>>>>
>>>>>>> Look for the following line in your CMakeCache.txt:
>>>>>>>
>>>>>>> OPENGL_glu_LIBRARY:FILEPATH=/System/Library/Frameworks/AGL.framework
>>>>>>>
>>>>>>> Change it to the following and then recompile:
>>>>>>>
>>>>>>>
>>>>>>> OPENGL_glu_LIBRARY:FILEPATH=/System/Library/Frameworks/OpenGL.framework
>>>>>>>
>>>>>>> That should keep the problematic AGL library out of your build.
>>>>>>>
>>>>>>> Please let me know if this works.
>>>>>>>
>>>>>>> Cheers,
>>>>>>>  - David
>>>>>>>
>>>>>>>
>>>>>>> On Wed, Jan 6, 2016 at 4:45 PM, Arno Klein <binarybottle at gmail.com>
>>>>>>> wrote:
>>>>>>>
>>>>>>>> Thank you all so much for your kind help.  Unfortunately, I am
>>>>>>>> still unable to compile the C++ code in my project on MacOSX, even after
>>>>>>>> setting the following in my top-level CMakeLists.txt file:
>>>>>>>> SET(CMAKE_OSX_DEPLOYMENT_TARGET "10.7")
>>>>>>>>
>>>>>>>> When I type:
>>>>>>>> $ export VERBOSE=1
>>>>>>>> $ make
>>>>>>>>
>>>>>>>> I get the following even though I don't have
>>>>>>>> /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk/
>>>>>>>> but instead have
>>>>>>>> /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.11.sdk/
>>>>>>>> on my computer:
>>>>>>>>
>>>>>>>> ------------------
>>>>>>>> ...
>>>>>>>>
>>>>>>>> *Scanning dependencies of target TravelDepthMain*
>>>>>>>>
>>>>>>>> /Applications/Xcode.app/Contents/Developer/usr/bin/make -f
>>>>>>>> travel_depth/CMakeFiles/TravelDepthMain.dir/build.make
>>>>>>>> travel_depth/CMakeFiles/TravelDepthMain.dir/build
>>>>>>>>
>>>>>>>> [ 57%] Building CXX object
>>>>>>>> travel_depth/CMakeFiles/TravelDepthMain.dir/TravelDepthMain.cpp.o
>>>>>>>>
>>>>>>>> cd /software/install/mindboggle/surface_cpp_tools/bin/travel_depth
>>>>>>>> &&
>>>>>>>> /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++
>>>>>>>>   -DvtkRenderingContext2D_AUTOINIT="1(vtkRenderingContextOpenGL)"
>>>>>>>> -DvtkRenderingCore_AUTOINIT="3(vtkInteractionStyle,vtkRenderingFreeType,vtkRenderingOpenGL)"
>>>>>>>> -DvtkRenderingFreeType_AUTOINIT="1(vtkRenderingMatplotlib)"
>>>>>>>> -DvtkRenderingVolume_AUTOINIT="1(vtkRenderingVolumeOpenGL)"
>>>>>>>> -I/software/install/miniconda2/include/vtk-6.3
>>>>>>>> -I/System/Library/Frameworks/Python.framework/Versions/2.7/include/python2.7
>>>>>>>> -isystem /software/install/miniconda2/include  -isysroot
>>>>>>>> /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.11.sdk
>>>>>>>>   -o CMakeFiles/TravelDepthMain.dir/TravelDepthMain.cpp.o -c
>>>>>>>> /software/install/mindboggle/surface_cpp_tools/travel_depth/TravelDepthMain.cpp
>>>>>>>>
>>>>>>>> make[2]: *** No rule to make target
>>>>>>>> `/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk/System/Library/Frameworks/AGL.framework',
>>>>>>>> needed by `travel_depth/TravelDepthMain'.  Stop.
>>>>>>>>
>>>>>>>> make[1]: *** [travel_depth/CMakeFiles/TravelDepthMain.dir/all]
>>>>>>>> Error 2
>>>>>>>>
>>>>>>>> make: *** [all] Error 2
>>>>>>>> -------------------
>>>>>>>>
>>>>>>>>
>>>>>>>> Cheers,
>>>>>>>> @rno
>>>>>>>>
>>>>>>>> On Fri, Dec 11, 2015 at 9:36 PM, David Gobbi <david.gobbi at gmail.com
>>>>>>>> > wrote:
>>>>>>>>
>>>>>>>>> Hi Arno,
>>>>>>>>>
>>>>>>>>> I think that I've found out where the AGL link is coming from.  It
>>>>>>>>> isn't via Carbon, it looks like it was linked directly into the VTK that
>>>>>>>>> you're using.  And it looks like a bug within CMake itself.
>>>>>>>>>
>>>>>>>>> CMake has a module called FindOpenGL.cmake that VTK uses to find
>>>>>>>>> OpenGL.  It looks for both the OpenGL.framework and for the obsolete
>>>>>>>>> AGL.framework (which is only for Carbon, and is deprecated by Apple).  If
>>>>>>>>> it finds both (e.g. with an older SDK and XCode 6 or earlier), then it uses
>>>>>>>>> both, even though AGL.framework is really not needed for any modern
>>>>>>>>> software.
>>>>>>>>>
>>>>>>>>> This means that a VTK that is built with (for example) Xcode 6 and
>>>>>>>>> its SDKs becomes linked to AGL, because AGL.framework is present in those
>>>>>>>>> older SDKs.  It's a private link, though, so I'm surprised that it would
>>>>>>>>> cause the error.  But you are building with Xcode 7 and you are seeing an
>>>>>>>>> error... that much is indisputable.
>>>>>>>>>
>>>>>>>>> I suggest that you enable verbose error reporting so that you can
>>>>>>>>> see exactly what is being linked when the error occurs:
>>>>>>>>>
>>>>>>>>> export VERBOSE=1
>>>>>>>>> make
>>>>>>>>> ...
>>>>>>>>>
>>>>>>>>> Use "unset VERBOSE" to turn off the verbosity.
>>>>>>>>>
>>>>>>>>>  - David
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Fri, Dec 11, 2015 at 3:57 PM, Arno Klein <
>>>>>>>>> binarybottle at gmail.com> wrote:
>>>>>>>>>
>>>>>>>>>> I tried again, and am still getting the AGL.framework error even
>>>>>>>>>> when I set to 10.9 and the SDK to 10.11 (see:
>>>>>>>>>> https://github.com/nipy/mindboggle/blob/master/surface_cpp_tools/CMakeLists.txt
>>>>>>>>>> ):
>>>>>>>>>>
>>>>>>>>>> > [ 57%] Building CXX object
>>>>>>>>>> travel_depth/CMakeFiles/TravelDepthMain.dir/TravelDepthMain.cpp.o
>>>>>>>>>> > make[2]: *** No rule to make target
>>>>>>>>>> `/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk/System/Library/Frameworks/AGL.framework',
>>>>>>>>>> needed by `travel_depth/TravelDepthMain'.  Stop.
>>>>>>>>>> > make[1]: *** [travel_depth/CMakeFiles/TravelDepthMain.dir/all]
>>>>>>>>>> Error 2
>>>>>>>>>> > make: *** [all] Error 2
>>>>>>>>>>
>>>>>>>>>> Could you please tell me how to ensure that there are no calls to
>>>>>>>>>> Carbon APIs?
>>>>>>>>>>
>>>>>>>>>> By the way, I am tracking this as an issue on Github:
>>>>>>>>>> https://github.com/nipy/mindboggle/issues/69
>>>>>>>>>>
>>>>>>>>>> Cheers,
>>>>>>>>>> @rno
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Fri, Dec 11, 2015 at 5:27 AM, David Gobbi <
>>>>>>>>>> david.gobbi at gmail.com> wrote:
>>>>>>>>>>
>>>>>>>>>>> Hi Arno,
>>>>>>>>>>>
>>>>>>>>>>> Using the macosx10.11 SDK is fine as long as it allows you to
>>>>>>>>>>> set this desired deployment target.  So if you are able to compile with the
>>>>>>>>>>> following settings, then the result should run on OS X 10.7:
>>>>>>>>>>>
>>>>>>>>>>> CMAKE_OSX_DEPLOYMENT_TARGET:STRING=10.7
>>>>>>>>>>> CMAKE_OSX_SYSROOT:STRING=macosx10.11
>>>>>>>>>>>
>>>>>>>>>>> I'm not sure how far back you can set the deployment target with
>>>>>>>>>>> this SDK, but if the 10.7 target doesn't compile, you can try 10.8 or 10.9.
>>>>>>>>>>>
>>>>>>>>>>> If if gives errors for the AGL.framework, then make sure that
>>>>>>>>>>> your code has no calls to Carbon APIs.
>>>>>>>>>>>
>>>>>>>>>>>  - David
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>
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