[vtkusers] Artifacts in volume rendering

Elvis Stansvik elvis.stansvik at orexplore.com
Wed Apr 13 08:54:38 EDT 2016


2016-04-12 16:16 GMT+02:00 Elvis Stansvik <elvis.stansvik at orexplore.com>:

> 2016-04-12 15:56 GMT+02:00 Elvis Stansvik <elvis.stansvik at orexplore.com>:
>
>> Hi all,
>>
>> Following Berk Geveci's great blog post from 2014 on writing a custom
>> HDF5 reader in Python [1], I tried to take his code and modify it to load
>> HDF5 files where the densities are float32 and vary between 0 and 64.
>>
>> The only change I did to his reader was to modify RequestData to scale
>> the loaded data and convert it to uint16, like this:
>>
>>     data = (data * 1023).astype(uint16)
>>
>> (should get me roughly in the range 0-65535).
>>
>> I then generated a test HDF5 file containing a cylindrical volume like
>> this:
>>
>> def create_cylinder_file(filename, height, radius):
>>     """Create a cylindrical volume and save it in test.hdf5.
>>
>>     The densities are saved as float32 and will vary sinusoidically
>>     from 0 to 64 along the cylinder height.
>>
>>     The result is saved in the "test" dataset in the output file.
>>     """
>>     z_values = 32 + 32 * sin(linspace(0, 2*pi, height))
>>     diameter = radius * 2
>>     data = zeros(shape=(diameter, diameter, height), dtype=float32)
>>
>>     for x in range(diameter):
>>         for y in range(diameter):
>>             if (x - radius)**2 + (y - radius)**2 <= radius**2:
>>                 data[x, y, :] = z_values
>>
>
> I made a quick test with densities uniformly random 0-64 instead (e.g.
> data[x, y, :] = uniform(0, 64, height) above instead), with the attached
> result. Notice how the artifacts are still present (they're particularly
> visible from this angle).
>
> Perhaps it's obvious to someone more experienced in visualisation than I
> am what is happening here?
>

Noone has seen these sort of artifacts before?

I've tried blurring my synthetic data a little, as well as turning on
shading again, but the artifacts are always there.

I don't understand where these "stripes" are coming from, or why I'm seeing
red voxels at all towards the denser parts of the cylinder. My color
transfer function has no red at all in the range 40000-65535.

Elvis


>
> Elvis
>
>
>>
>>     # Write array to HDF5 file.
>>     with h5py.File(filename, 'w') as file_:
>>         data_set = file_.create_dataset(
>>             name='test',
>>             shape=data.shape,
>>             dtype=data.dtype,
>>             data=data
>>         )
>>
>> I then test it all out using a vtkVolumeRayCastMapper based pipeline like
>> this:
>>
>>     reader = HDF5Source()
>>     reader.SetFileName('test.hdf5')
>>
>>     rayCastFunction = vtk.vtkVolumeRayCastCompositeFunction()
>>
>>     mapper = vtk.vtkVolumeRayCastMapper()
>>     mapper.SetVolumeRayCastFunction(rayCastFunction)
>>     mapper.SetInputConnection(reader.GetOutputPort())
>>
>>     colorTransferFunction = vtk.vtkColorTransferFunction()
>>     colorTransferFunction.AddRGBPoint(0, 0, 0, 0)     # Black
>>     colorTransferFunction.AddRGBPoint(20000, 1, 0, 0) # Red
>>     colorTransferFunction.AddRGBPoint(40000, 0, 1, 0) # Green
>>     colorTransferFunction.AddRGBPoint(65535, 0, 0, 1) # Blue
>>
>>     opacityTransferFunction = vtk.vtkPiecewiseFunction()
>>     opacityTransferFunction.AddPoint(0, 0)     # Transparent
>>     opacityTransferFunction.AddPoint(65535, 1) # Opaque
>>
>>     volumeProperty = vtk.vtkVolumeProperty()
>>     volumeProperty.SetColor(colorTransferFunction)
>>     volumeProperty.SetScalarOpacity(opacityTransferFunction)
>>     volumeProperty.ShadeOff()
>>     volumeProperty.SetInterpolationTypeToLinear()
>>
>>     volume = vtk.vtkVolume()
>>     volume.SetMapper(mapper)
>>     volume.SetProperty(volumeProperty)
>>
>>     renderer = vtk.vtkRenderer()
>>     renderer.AddVolume(volume)
>>     renderer.SetBackground(.85, .84, .83)
>>
>>     renderWindow = vtk.vtkRenderWindow()
>>     renderWindow.AddRenderer(renderer)
>>     renderWindow.SetSize(600, 600)
>>
>>     interactor = vtk.vtkRenderWindowInteractor()
>>     interactor.SetRenderWindow(renderWindow)
>>     interactor.Initialize()
>>
>>     renderWindow.Render()
>>     interactor.Start()
>>
>> I'm attaching a main.py which contains the full code, including the
>> HDFSource reader with my slight modification, and a screenshot showing the
>> result.
>>
>> Noticy how there's some strange artifacts in the denser (greener, bluer)
>> parts of the cylinder. Anyone know where these artifacts may come from?
>> It's entirely possible that it has nothing to with the custom reader, but
>> something with my pipeline..?
>>
>> Very grateful for any ideas!
>>
>> Cheers,
>> Elvis
>>
>> [1]
>> https://blog.kitware.com/developing-hdf5-readers-using-vtkpythonalgorithm/
>>
>
>
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