[vtkusers] vtkusers Digest, Vol 110, Issue 9

Seth Gilchrist seth at mech.ubc.ca
Thu Jun 6 12:30:17 EDT 2013


Are your normals all in the right directions?

You could try the vtkPolyDataNormals or vktReverseSense filters to try to
make them consistent.

Seth


On Thu, Jun 6, 2013 at 9:00 AM, vtkusers-request at vtk.org <
vtkusers-request at vtk.org> wrote:

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> Today's Topics:
>
>    1. computing the volume of a simple multi triangles polydata
>       (Michele)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Thu, 6 Jun 2013 07:33:22 -0700 (PDT)
> From: Michele <michele.conconi at unibo.it>
> Subject: [vtkusers] computing the volume of a simple multi triangles
>         polydata
> To: vtkusers at vtk.org
> Message-ID: <1370529201962-5721243.post at n5.nabble.com>
> Content-Type: text/plain; charset=us-ascii
>
> Hi everybody,
>
> I am tring to build a polydata starting from an ordered set of points in
> space in order to evaluate its volume.
>
> I built an exapmple (see below) which generate a correct visual
> representation of the polydata, but the computed volume is wrong (6.8
> rather
> then 48 mm^3).
>
> I tried aldo the vtkDelaunay2D, with no better results.
>
> What am I doing wrong?
> Thanks in advance for the help
>
> Michele
>
> ------------------------------
>
>
> #include <vtkVersion.h>
> #include <vtkSmartPointer.h>
> #include <vtkCellArray.h>
> #include <vtkCellData.h>
> #include <vtkDoubleArray.h>
> #include <vtkPoints.h>
> #include <vtkPolyLine.h>
> #include <vtkPolyData.h>
> #include <vtkPolyDataMapper.h>
> #include <vtkActor.h>
> #include <vtkRenderWindow.h>
> #include <vtkRenderer.h>
> #include <vtkRenderWindowInteractor.h>
> #include <vtkMassProperties.h>
> #include <vtkTriangle.h>
>
>
>
> int main( int argc, char *argv[] )
> {
>         // build the points set to be triangulated
>         int Np = 5;
>         double **P1, **P2, **P3;
>
>         P1 = new double*[Np];
>         P2 = new double*[Np];
>         P3 = new double*[Np];
>
>         for(int i = 0; i < Np; i++)
>         {
>                 P1[i] = new double[4];
>                 P2[i] = new double[4];
>                 P3[i] = new double[4];
>         }
>
>         for(int i=0;i<Np;i++)
>         {
>                 P1[i][0]        = 0+i;
>                 P1[i][1]        = 1;
>                 P1[i][2]        = 0;
>
>                 P2[i][0]        = 0+i;
>                 P2[i][1]        = 3;
>                 P2[i][2]        = 2;
>
>                 P3[i][0]        = 0+i;
>                 P3[i][1]        = 5;
>                 P3[i][2]        = 4;
>         }
>
>
>         vtkSmartPointer&lt;vtkPoints> points =
> vtkSmartPointer<vtkPoints>::New();
>
>         for(int i=0;i<Np;i++)
>                 points->InsertNextPoint(P1[i]);
>
>         for(int i=0;i<Np;i++)
>                 points->InsertNextPoint(P2[i]);
>
>
>         for(int i=0;i<Np;i++)
>                 points->InsertNextPoint(P3[i]);
>
>         for(int i=0;i<Np;i++)
>                 points->InsertNextPoint(P1[i][0],0,P1[i][2]);
>
>
>         for(int i=0;i<Np;i++)
>                 points->InsertNextPoint(P2[i][0],0,P2[i][2]);
>
>         for(int i=0;i<Np;i++)
>                 points->InsertNextPoint(P3[i][0],0,P3[i][2]);
>
>
>         //build manually the triangle
>
>         vtkSmartPointer<vtkCellArray> triangles =
> vtkSmartPointer<vtkCellArray>::New();
>         vtkSmartPointer<vtkTriangle> triangle =
> vtkSmartPointer<vtkTriangle>::New();
>
>         // ------------------------------------- base
>         for(int j=3;j<5;j++)
>                 for(int i = (j*Np)+1; i < (j+1)*Np; i++)
>                 {
>                         triangle->Initialize();
>                         triangle->GetPointIds()->SetId(0,i-1);
>                         triangle->GetPointIds()->SetId(1,i);
>                         triangle->GetPointIds()->SetId(2,Np+i-1);
>                         triangles ->InsertNextCell(triangle);
>                 }
>
>         for(int j=4;j<6;j++)
>                 for(int i = j*Np; i < (j+1)*Np-1; i++)
>                 {
>                         triangle->Initialize();
>                         triangle->GetPointIds()->SetId(0,i);
>                         triangle->GetPointIds()->SetId(1,i+1);
>                         triangle->GetPointIds()->SetId(2,i-Np+1);
>                         triangles ->InsertNextCell(triangle);
>                 }
>
>
>         // ---------------------------------------- side 1
>
>         for(int i = 1; i < Np; i++)
>                 {
>                         triangle->Initialize();
>                         triangle->GetPointIds()->SetId(0,i-1);
>                         triangle->GetPointIds()->SetId(1,i);
>                         triangle->GetPointIds()->SetId(2,3*Np+i-1);
>                         triangles ->InsertNextCell(triangle);
>                 }
>
>         for(int i = 3*Np; i < 4*Np-1; i++)
>                 {
>                         triangle->Initialize();
>                         triangle->GetPointIds()->SetId(0,i);
>                         triangle->GetPointIds()->SetId(1,i+1);
>                         triangle->GetPointIds()->SetId(2,i-3*Np+1);
>                         triangles ->InsertNextCell(triangle);
>                 }
>
>         // ---------------------------------------- side 2
>         for(int i = 2*Np+1; i < 3*Np; i++)
>                 {
>                         triangle->Initialize();
>                         triangle->GetPointIds()->SetId(0,i-1);
>                         triangle->GetPointIds()->SetId(1,i);
>                         triangle->GetPointIds()->SetId(2,3*Np+i-1);
>                         triangles ->InsertNextCell(triangle);
>                 }
>
>         for(int i = 5*Np; i < 6*Np-1; i++)
>                 {
>                         triangle->Initialize();
>                         triangle->GetPointIds()->SetId(0,i);
>                         triangle->GetPointIds()->SetId(1,i+1);
>                         triangle->GetPointIds()->SetId(2,i-3*Np+1);
>                         triangles ->InsertNextCell(triangle);
>                 }
>
>         // ---------------------------------------- side 3
>
>                         triangle->Initialize();
>                         triangle->GetPointIds()->SetId(0,0);
>                         triangle->GetPointIds()->SetId(1,3*Np);
>                         triangle->GetPointIds()->SetId(2,4*Np);
>                         triangles ->InsertNextCell(triangle);
>
>                         triangle->Initialize();
>                         triangle->GetPointIds()->SetId(0,Np);
>                         triangle->GetPointIds()->SetId(1,4*Np);
>                         triangle->GetPointIds()->SetId(2,5*Np);
>                         triangles ->InsertNextCell(triangle);
>
>                         triangle->Initialize();
>                         triangle->GetPointIds()->SetId(0,4*Np);
>                         triangle->GetPointIds()->SetId(1,Np);
>                         triangle->GetPointIds()->SetId(2,0);
>                         triangles ->InsertNextCell(triangle);
>
>                         triangle->Initialize();
>                         triangle->GetPointIds()->SetId(0,5*Np);
>                         triangle->GetPointIds()->SetId(1,2*Np);
>                         triangle->GetPointIds()->SetId(2,Np);
>                         triangles ->InsertNextCell(triangle);
>
>         // ---------------------------------------- side 4
>
>                         triangle->Initialize();
>                         triangle->GetPointIds()->SetId(0,Np-1);
>                         triangle->GetPointIds()->SetId(1,4*Np-1);
>                         triangle->GetPointIds()->SetId(2,5*Np-1);
>                         triangles ->InsertNextCell(triangle);
>
>                         triangle->Initialize();
>                         triangle->GetPointIds()->SetId(0,2*Np-1);
>                         triangle->GetPointIds()->SetId(1,5*Np-1);
>                         triangle->GetPointIds()->SetId(2,6*Np-1);
>                         triangles ->InsertNextCell(triangle);
>
>                         triangle->Initialize();
>                         triangle->GetPointIds()->SetId(0,5*Np-1);
>                         triangle->GetPointIds()->SetId(1,2*Np-1);
>                         triangle->GetPointIds()->SetId(2,Np-1);
>                         triangles ->InsertNextCell(triangle);
>
>                         triangle->Initialize();
>                         triangle->GetPointIds()->SetId(0,6*Np-1);
>                         triangle->GetPointIds()->SetId(1,3*Np-1);
>                         triangle->GetPointIds()->SetId(2,2*Np-1);
>                         triangles ->InsertNextCell(triangle);
>
>
>         // -------------------- top
>
>         for(int j=0;j<2;j++)
>                 for(int i = (j*Np)+1; i < (j+1)*Np; i++)
>                 {
>                         triangle->Initialize();
>                         triangle->GetPointIds()->SetId(0,i-1);
>                         triangle->GetPointIds()->SetId(1,i);
>                         triangle->GetPointIds()->SetId(2,Np+i-1);
>                         triangles ->InsertNextCell(triangle);
>                 }
>
>         for(int j=1;j<3;j++)
>                 for(int i = j*Np; i < (j+1)*Np-1; i++)
>                 {
>                         triangle->Initialize();
>                         triangle->GetPointIds()->SetId(0,i);
>                         triangle->GetPointIds()->SetId(1,i+1);
>                         triangle->GetPointIds()->SetId(2,i-Np+1);
>                         triangles ->InsertNextCell(triangle);
>                 }
>
>
>         // build the polydata
>
>         vtkPolyData *polyData = vtkPolyData::New();
>
>         polyData->SetPoints(points);
>         polyData->SetPolys(triangles );
>
>
>         //evaluate the volume : expected outcome for the current points
> set 48
>
>         vtkMassProperties *mass = vtkMassProperties::New();
>
>         mass->SetInput(polyData);
>         cout<<"volume "<<mass->GetVolume()<<endl;
>
>           // Setup actor and mapper
>           vtkSmartPointer&lt;vtkPolyDataMapper> mapper =
> vtkSmartPointer<vtkPolyDataMapper>::New();
>           mapper->SetInput(polyData);
>
>
>           vtkSmartPointer<vtkActor> actor =
> vtkSmartPointer<vtkActor>::New();
>           actor->SetMapper(mapper);
>
>           // Setup render window, renderer, and interactor
>           vtkSmartPointer<vtkRenderer> renderer =
> vtkSmartPointer<vtkRenderer>::New();
>           vtkSmartPointer<vtkRenderWindow> renderWindow =
> vtkSmartPointer<vtkRenderWindow>::New();
>           renderWindow->AddRenderer(renderer);
>           vtkSmartPointer<vtkRenderWindowInteractor>
> renderWindowInteractor =
> vtkSmartPointer<vtkRenderWindowInteractor>::New();
>           renderWindowInteractor->SetRenderWindow(renderWindow);
>           renderer->AddActor(actor);
>
>           renderWindow->Render();
>           renderWindowInteractor->Start();
>
> return 0;
> }
>
>
>
> --
> View this message in context:
> http://vtk.1045678.n5.nabble.com/computing-the-volume-of-a-simple-multi-triangles-polydata-tp5721243.html
> Sent from the VTK - Users mailing list archive at Nabble.com.
>
>
> ------------------------------
>
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>
> End of vtkusers Digest, Vol 110, Issue 9
> ****************************************
>
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