[vtkusers] bit wise operations for vtkImageData

David Gobbi david.gobbi at gmail.com
Mon Mar 28 17:33:05 EDT 2011


Hi Jonathan,

You should write a small, stand-alone program that tests
SetJavaArray().  If it clearly demonstrates that this method
is not working, submit a bug report.

 - David


On Mon, Mar 28, 2011 at 3:23 PM, Jonathan Morra <jonmorra at gmail.com> wrote:
> So after some more work, I figured out that's it definitely the setCharArray
> method that's not working.
> After testing I have realized that this works but is very slow (too slow to
> be usable)
> private void setCharArray(vtkImageData image, char[] array) {
>         vtkCharArray ca = new vtkCharArray();
>         ca.Initialize();
>         ca.SetNumberOfValues(array.length);
>         //ca.SetJavaArray(array);
>         int i=0;
>         for (char data : array) {
>             ca.SetValue(i, data);
>             ++i;
>         }
>         ca.Modified();
>         ca.SetName("ImageScalars");
>         image.GetPointData().SetScalars(ca);
>         image.Update();
> }
> and this does not work (but it is fast about it's not working)
> private void setCharArray(vtkImageData image, char[] array) {
>         vtkCharArray ca = new vtkCharArray();
>         ca.Initialize();
>         ca.SetNumberOfValues(array.length);
>         ca.SetJavaArray(array);
>         /*int i=0;
>         for (char data : array) {
>             ca.SetValue(i, data);
>             ++i;
>         }*/
>         ca.Modified();
>         ca.SetName("ImageScalars");
>         image.GetPointData().SetScalars(ca);
>         image.Update();
>     }
> Why isn't SetJavaArray() working?
> On Mon, Mar 28, 2011 at 2:17 PM, David Gobbi <david.gobbi at gmail.com> wrote:
>>
>> I can't see anything that is obviously wrong, but my experience
>> with Java is limited.
>>
>>  - David
>>
>>
>> On Mon, Mar 28, 2011 at 2:42 PM, Jonathan Morra <jonmorra at gmail.com>
>> wrote:
>> > After playing around a little bit, I have come up with the following
>> > that's
>> > not currently working.  Could you please advise me why this isn't
>> > working.
>> > Thanks
>> > put() {
>> >         // Organ data contains a list of char[]
>> >         final char[] storedCharArray = organData.get(imageNumber);
>> >         final char[] binaryCharArray = getCharArray(binaryOrgan);
>> >         int i=0;
>> >         for (char binaryData : binaryCharArray) {
>> >             char storedData = storedCharArray[i];
>> >             if (binaryData == 0)
>> >                 storedData &= ~(1 << bitNumber);
>> >             else
>> >                 storedData |= (1 << bitNumber);
>> >             storedCharArray[i] = storedData;
>> >             ++i;
>> >         }
>> > get() {
>> >         vtkImageData binaryImage = // Get blank image of correct
>> > dimensions,
>> > orientation, spacing, etc.
>> >         final char[] storedCharArray = organData.get(imageNumber);
>> >         final char[] binaryCharArray = getCharArray(binaryImage);
>> >         int i=0;
>> >         for (char storedData : storedCharArray) {
>> >             binaryCharArray[i] = (char)((storedData >> bitNumber) & 1);
>> >             ++i;
>> >         }
>> >         setCharArray(binaryImage, binaryCharArray);
>> > private void setCharArray(vtkImageData image, char[] array) {
>> >
>> >  ((vtkCharArray)image.GetPointData().GetScalars()).SetJavaArray(array);
>> >     }
>> >     private char[] getCharArray(vtkImageData image) {
>> >         vtkPointData points = image.GetPointData();
>> >         vtkCharArray ca = (vtkCharArray)points.GetScalars();
>> >         char[] chars = ca.GetJavaArray();
>> >         return chars;
>> >     }
>> >
>> > On Fri, Mar 25, 2011 at 12:48 PM, David Gobbi <david.gobbi at gmail.com>
>> > wrote:
>> >>
>> >> In python it is possible to access the VTK data arrays directly via
>> >> python's buffer interface, so that's what I use when I want to quickly
>> >> move pixel data back and forth from python to VTK.  It allows me to
>> >> use a VTK array (including the one that the image uses to store its
>> >> pixels) as if it was a native python array.
>> >>
>> >> I have a feeling that the only way you will be able to rapidly do VTK
>> >> pixel operations of any kind from Java, is if someone adds a similar
>> >> feature to the Java wrappers.
>> >>
>> >>  - David
>> >>
>> >>
>> >> On Fri, Mar 25, 2011 at 1:31 PM, Jonathan Morra <jonmorra at gmail.com>
>> >> wrote:
>> >> > Your understanding is correct, however I cannot
>> >> > use GetScalarComponentAsDouble and SetScalarComponentAsDouble because
>> >> > they
>> >> > are way too slow in Java.  Do you have any other suggestions for how
>> >> > to
>> >> > do
>> >> > this or will I have to write it myself in C++?
>> >> >
>> >> > On Fri, Mar 25, 2011 at 12:29 PM, David Gobbi <david.gobbi at gmail.com>
>> >> > wrote:
>> >> >>
>> >> >> Hi Jonathan,
>> >> >>
>> >> >> If I understand correctly, you have several binary images with
>> >> >> exactly
>> >> >> the same dimensions.  And you want to collapse them into a single
>> >> >> image, by storing a bitfield in the pixels of that image.  So:
>> >> >>
>> >> >> To set bit "i" in pixel "xyz" (C++ code):
>> >> >> int a = int(image.GetScalarComponentAsDouble(x, y, z, 0));
>> >> >> a |= (1 << i);
>> >> >> image.SetScalarComponentAsDouble(x, y, z, a);
>> >> >>
>> >> >> To clear bit "i" in pixel "xyz":
>> >> >> int a = int(image.GetScalarComponentAsDouble(x, y, z, 0));
>> >> >> a &= ~(1 << i);
>> >> >> image.SetScalarComponentAsDouble(x, y, z, a);
>> >> >>
>> >> >> To test bit "i" in pixel "xyz":
>> >> >> int a = int(image.GetScalarComponentAsDouble(x, y, z, 0));
>> >> >> return ((a >> i) & 1);
>> >> >>
>> >> >> But I'm not sure if this is what you are trying to do.  I didn't
>> >> >> fully
>> >> >> understand your pseudocode.
>> >> >>
>> >> >>  - David
>> >> >>
>> >> >>
>> >> >>
>> >> >> On Fri, Mar 25, 2011 at 1:08 PM, Jonathan Morra <jonmorra at gmail.com>
>> >> >> wrote:
>> >> >> > I'm in Java and storing a large number of binary vtkImageData's.
>> >> >> >  I
>> >> >> > know
>> >> >> > this is inefficient, and am searching for a better way to store
>> >> >> > them.
>> >> >> >  Right
>> >> >> > now I have a hash of the vtkImageData's and a get/put function.
>> >> >> >  Basically I
>> >> >> > want to mimic this get/put but with better storage.  I was
>> >> >> > thinking
>> >> >> > one
>> >> >> > way
>> >> >> > to do this is to use bitwise logical operations to store the
>> >> >> > information
>> >> >> > in
>> >> >> > the binary masks.  For instance, if we have 2 binary images, then
>> >> >> > we
>> >> >> > could
>> >> >> > store that information in 1 vtkImageData using the following
>> >> >> > pseudo
>> >> >> > code.
>> >> >> > private static final int IMAGE1_BIT_CHANNEL = 0;
>> >> >> > private static final int IMAGE2_BIT_CHANNEL = 1;
>> >> >> > private vtkImageData storedImage;
>> >> >> > vtkImageData get(String image)  {
>> >> >> >     int channel = image eq "image1" ? IMAGE1_BIT_CHANNEL :
>> >> >> > IMAGE2_BIT_CHANNEL;
>> >> >> >     vtkImageData return = new vtkImageData();
>> >> >> >     foreach (pixel in storedImage)
>> >> >> >         if (pixel at bit channel)
>> >> >> >             return[pixel] = 1;
>> >> >> >         else
>> >> >> >             return[pixel] = 0;
>> >> >> >     return return;
>> >> >> > }
>> >> >> > void put(String image, vtkImageData binaryImage) {
>> >> >> >     int channel = image eq "image1" ? IMAGE1_BIT_CHANNEL :
>> >> >> > IMAGE2_BIT_CHANNEL;
>> >> >> >     foreach (pixel in binaryImage)
>> >> >> >         if (pixel)
>> >> >> >             storedImage at bit in channel = 1;
>> >> >> >         else
>> >> >> >             storedImage at bit in channel = 0;
>> >> >> > }
>> >> >> > This could be extended easily for 8 channels for a char image for
>> >> >> > instance.
>> >> >> >  This operation would have to be very fast though cause it is done
>> >> >> > often
>> >> >> > on
>> >> >> > the UI thread.
>> >> >> > 1.  Is there a way to do this in VTK with Java?
>> >> >> > 2.  Is this the best scheme for accomplishing my goal?
>> >> >> > 3.  Is there a better scheme for doing this?
>> >> >> > Thanks.
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