[vtkusers] VTK Stereo Rendering capability

Ruf ruf2811 at gmail.com
Fri Feb 11 19:16:58 EST 2011


Hi,

I am a new user of VTK, I am using a NVIDIA 3d Vision kit, a PNY Quadro 600
graphics card with an Alienware AW2310 3d-ready display.  I am facing
problems in rendering a simple cone in 3D.  Is there any special setting
required to be done, while running the application.  Does it need a
fullscreen mode for the stereoscopic display.

The below is my sample code:
//-----------------------------------------------
#include "vtkActor.h"
#include "vtkConeSource.h"
#include "vtkPolyData.h"
#include "vtkPolyDataMapper.h"
#include "vtkRenderWindow.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkRenderer.h"

int main( int argc, char *argv[] )
{
 vtkRenderer *renderer = vtkRenderer::New();
 vtkRenderWindow *renWin = vtkRenderWindow::New();
   renWin->AddRenderer(renderer);
 vtkRenderWindowInteractor *iren = vtkRenderWindowInteractor::New();
   iren->SetRenderWindow(renWin);

 vtkConeSource *cone = vtkConeSource::New();
   cone->SetResolution(6);

 vtkPolyDataMapper *coneMapper = vtkPolyDataMapper::New();
   coneMapper->SetInputConnection(cone->GetOutputPort());

 vtkActor *coneActor = vtkActor::New();
   coneActor->SetMapper(coneMapper);

 renderer->AddActor(coneActor);
 renderer->SetBackground(0,0,0);
 renWin->SetSize(300,300);
renWin->StereoCapableWindowOn(1);
 renWin->SetStereoTypeToCrystalEyes();
 renWin->StereoRenderOn();
 

 // interact with data
 renWin->Render();

 iren->Start();

 // Clean up
 renderer->Delete();
 renWin->Delete();
 iren->Delete();

 cone->Delete();
 coneMapper->Delete();
 coneActor->Delete();

 return 0;
}
//-----------------------------------------------

Any help would be appreciated.

Thanks and Regards,
Reena
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