[vtkusers] Where is the actors matrix being saved?

David Doria daviddoria at gmail.com
Fri Oct 1 18:25:38 EDT 2010


On Fri, Oct 1, 2010 at 6:23 PM, Ambar C <ambarc at gmail.com> wrote:

> I'm not sure I follow what you mean by 'storing Position and
> Orientation'. If I set the initial position and orientation, and if
> the usertransform is built when I call it from the position and
> orientation, which have in turn been modified by the user's mouse,
> then why would I need to store those two? Wouldn't that already have
> been done within the structure of the actor? What I'm confused about
> is, at what time can I call for a valid userTransform?
>

I believe the userTransform is only set if you SetUserTransform or
SetUserMatrix. The interactorStyle subclasses do not modify it.

David
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