[vtkusers] Turn off Z-buffer Depth using vtkPolyDataMapper

Utkarsh Ayachit utkarsh.ayachit at kitware.com
Sun Dec 21 11:21:05 EST 2008


Please keep the conversation to the mailing list so that others can
contribute as well.

You can in-place modifify vtkPolyDataMapper::Render(...)

Utkarsh

On Thu, Dec 18, 2008 at 12:05 PM, Amine SAHTARI <msahtari at gmail.com> wrote:
> Yes, i want just to do it per actor. That why I need to copy and modify
> vtkPolyDataMapper.
> I would like to know where in the code of vtkPolyDataMapper, I need to
> disable ztest ?
>
> your help is very appreciated.
>
>
> 2008/12/18 Utkarsh Ayachit <utkarsh.ayachit at kitware.com>
>>
>> That sounds like a plan if you want to enable/disable ztest per actor
>> level. If that's for the entire scene I'd do it in vtkOpenGLRenderer.
>>
>> Utkarsh
>>
>> On Thu, Dec 18, 2008 at 9:51 AM, Amine SAHTARI <msahtari at gmail.com> wrote:
>> > Thank you Utkrsh for your answer. I really appreciate it.
>> >
>> > I guess that I should copy and modify my vtkPolyDataMapper.I would just
>> > to
>> > know where in vtkMyPolyDataMapper code, I should disable the Z-buffer by
>> > using : glDepthMask(GL_False);
>> >
>> > I am not sure that it is the best way to do that.
>> > Any suggestions ?
>> > Please correct me if I am wrong.
>> >
>> > Amine
>> >
>> >
>> >
>> > 2008/12/18 Amine SAHTARI <msahtari at gmail.com>
>> >>
>> >> Hi experts,
>> >>
>> >> I would like to know how to turn off Z-Buffer (Depth) using
>> >> vtkPolyDataMapper. Is there an option ? or shall I modify the code of
>> >> vtkPolyDataMapper ?
>> >>
>> >> Looking forward to hear from you soon.
>> >>
>> >> Thanks in advance,
>> >>
>> >> Amine
>> >
>> >
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>
>



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