[vtkusers] Re: Edge Visibility in vtkProperty

Eugene Kim eugene at salk.edu
Sat Sep 30 17:41:20 EDT 2006


Hi Goodwin,

 	My issue with using two objects is that it consumes unecessary 
resources.  I've potentially got a lot of objects in the scene with which 
I need to be interactive with.  Does this ResolveCoincident setting 
address this issue?

Thanks,
Eugene

On Sat, 30 Sep 2006, Goodwin Lawlor wrote:

> Eugene Kim wrote:
>> Hi everyone,
>> 
>>     I've seen some emails dating back to 2004 about this functionality not 
>> existing.  I have tried it myself, and so far it still seems to not work. 
>> Can anyone confirm or reject this?
>
> Hi Eugene,
>
> The EdgeVisiblility var is used in vtkOOGLExporter and since vtk5.1 in 
> vtkShader.
>
> The easiest way to get edge visibility is to create an vtkAssembly, adding 
> your model twice- once with surface rep and once with wireframe rep. You'll 
> probably need to use vtkMapper's ResolveCoincidentTopology settings.
>
> hth
>
> Goodwin
>
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