[vtkusers] vtk, wx, MacOSX

Torsten Sadowski moehl at akaflieg.extern.tu-berlin.de
Fri Feb 11 06:21:33 EST 2005


It's the latest wxPython-unicode 2.5.3 which is as far as I know Carbon
and VTK 4.4 compiled for Carbon. wxCocoa is still in its infancy.
Everything is running under 10.3.8.

HTH, Torsten

On Fri, 11 Feb 2005, Sander Niemeijer wrote:

> Which versions of wxPython/VTK are you using?
> And are you using Carbon, Cocoa, or X11 (Gtk or Gtk2)?
>
> Best regards,
> Sander
>
> On vrijdag, feb 11, 2005, at 11:00 Europe/Amsterdam, Torsten Sadowski
> wrote:
>
> > Unluckily that is not the reason. The PyOpenGL demos and the wxPython
> > demo
> > work happily from the command line with pythonw.
> >
> > Torsten
> >
> > On Fri, 11 Feb 2005, Lachlan Blackhall wrote:
> >
> >> You might try enclosing the script within a .app package.
> >>
> >> It seems this is necessary to allow proper registration of the
> >> graphics
> >> components with the operating system.
> >>
> >> Another option is to use a program like playtpus (free from version
> >> tracker) to wrap
> >> the code which should also ensure correct operating system
> >> registration
> >> of the program.
> >>
> >> hope it helps
> >>
> >> Lachlan
> >>
> >> On 11/02/2005, at 9:53 AM, Torsten Sadowski wrote:
> >>
> >>> Hi,
> >>>
> >>> I'm trying to use my wx/vtk app under MacOSX and have the Problem
> >>> that
> >>> I
> >>> don't get any OpenGL output. I just get a blank window (the same with
> >>> wxVTKRenderWindow.py). Some investigations with Apple's OpenGL
> >>> Profiler
> >>> showed that 2 (two) OpenGL Contexts exist with only one used and
> >>> probably
> >>> the other one displayed. It seems that vtk doesn't get the wx GL
> >>> Context
> >>> and creates its own. Any Ideas why this is happening and how I could
> >>> find
> >>> a solution?
> >>>
> >>> Torsten
> >>>
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> >>
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> >>
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>
>



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