[vtkusers] (no subject)

vtk at scil.sinp.msu.ru vtk at scil.sinp.msu.ru
Tue Jul 27 13:38:41 EDT 2004


> Currently, you will need to use two actors to do what you ask. One actor
> contains your original surface while a second contains the edges (via
> vtkExtractEdges). Use the mapper's SetResolveCoincidentTopology to do 
> the
> polygon offsetting
are there safe, comfortable ways to implement control over different 
actors (rotation etc) by one action of the picker?



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