Z-buffering

Lisa Sobierajski Avila lisa.avila at kitware.com
Wed Apr 26 12:13:02 EDT 2000


Hello Pete,

Zbuffering is performed pixel-by-pixel for rendering. What exactly is the 
problem that you are seeing?

Lisa


At 09:16 PM 4/25/00, Peter Eric Johnson wrote:
>Hello,
>
>I am trying to create two intersecting cutting planes but when I do, I
>am getting depth problems.  It looks like my app is only testing depth
>on each plane instead of cell by cell or even pixel by pixel.  Is there
>any way to turn on z-buffering?  Any help would be appreciated.
>
>Pete
>--
>         Peter E. Johnson
>Iowa State University
>Department of Mechanical Engineering
>Virtual Reality Applications Center (VRAC)
>   (formerly the Iowa Center for Emerging
>    Manufacturing Technology (ICEMT))
>Howe Hall
>Ames, Iowa 50011
>Email: pjohnson at iastate.edu
>Phone: (515) 294-4938
>--------------------------------------------------------------------
>This is the private VTK discussion list. Please keep messages on-topic.
>Check the FAQ at: <http://public.kitware.com/cgi-bin/vtkfaq>
>To UNSUBSCRIBE, send message body containing "unsubscribe vtkusers" to
><majordomo at public.kitware.com>. For help, send message body containing
>"info vtkusers" to the same address.
>--------------------------------------------------------------------


--------------------------------------------------------------------
This is the private VTK discussion list. Please keep messages on-topic.
Check the FAQ at: <http://public.kitware.com/cgi-bin/vtkfaq>
To UNSUBSCRIBE, send message body containing "unsubscribe vtkusers" to
<majordomo at public.kitware.com>. For help, send message body containing
"info vtkusers" to the same address.
--------------------------------------------------------------------



More information about the vtkusers mailing list