<div dir="ltr"><div>Hi Bill - </div><div><br></div><div>Great question - I'm looking forward to hear what folks have been doing in this respect.</div><div><br></div><div>For me, I have two classes I have been testing with Slicer - one that manages 3D textures and one that implements shaders [1,2]. We worked on it at project week [3] and I'm liking how it works.</div><div><br></div><div>-Steve</div><div><br></div><div>[1] <a href="https://github.com/pieper/CommonGL/blob/master/ShadedActor/Logic/vtkOpenGLTextureImage.h">https://github.com/pieper/CommonGL/blob/master/ShadedActor/Logic/vtkOpenGLTextureImage.h</a><br></div><div><br></div><div>[2] <a href="https://github.com/pieper/CommonGL/blob/master/ShadedActor/Logic/vtkOpenGLShaderComputation.h">https://github.com/pieper/CommonGL/blob/master/ShadedActor/Logic/vtkOpenGLShaderComputation.h</a><br></div><div><br></div>[3] <a href="http://www.na-mic.org/Wiki/index.php/2016_Winter_Project_Week/Projects/CommonGL">http://www.na-mic.org/Wiki/index.php/2016_Winter_Project_Week/Projects/CommonGL</a><br></div><div class="gmail_extra"><br><div class="gmail_quote">On Fri, Feb 5, 2016 at 11:10 AM, Bill Lorensen <span dir="ltr"><<a href="mailto:bill.lorensen@gmail.com" target="_blank">bill.lorensen@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Folks,<br>
<br>
Is there documentation on how to write glsl shaders for VTK?<br>
<span class="HOEnZb"><font color="#888888"><br>
Bill<br>
--<br>
Unpaid intern in BillsBasement at noware dot com<br>
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