<div dir="ltr">Hi Dr. Thompson,<div><br></div><div>I have added a method in vtkPatchInterpolation to <span style="font-size:12.8000001907349px">generate triangle strips for surfaces. I tested a cylindrical surface patch from the NURBS book and I think it's correct.</span></div><div><span style="font-size:12.8000001907349px"><br></span></div><div><span style="font-size:12.8000001907349px">Best,</span></div><div><span style="font-size:12.8000001907349px">Lin</span></div></div><div class="gmail_extra"><br><div class="gmail_quote">On Thu, Jun 25, 2015 at 7:32 PM, David Thompson <span dir="ltr"><<a href="mailto:david.thompson@kitware.com" target="_blank">david.thompson@kitware.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Hi Lin,<br>
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> Your last message is quite informative. I think it is mainly to implement a method in vtkPatchInterpolation which takes in a bezier patch, number of samples and ...<br>
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That would be a great start. Eventually it would be nice to have curvature-adapted surfaces, but just accepting a number of samples along each axis will be something we need in any event.<br>
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> ... return a vtkUnstructuredGrid?<br>
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I would accept a vtkUnstructuredGrid pointer as input and insert into it so that it is easy to create one grid with triangles from multiple patches.<br>
<span class="HOEnZb"><font color="#888888"><br>
David</font></span></blockquote></div><br></div>