<div dir="ltr">I am actually using VS2013 not 2012.</div><div class="gmail_extra"><br><div class="gmail_quote">On Sun, Jan 11, 2015 at 8:34 AM, Andrew Maclean <span dir="ltr"><<a href="mailto:andrew.amaclean@gmail.com" target="_blank">andrew.amaclean@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr">Thanks for the heads up Marcus.<div><br><div>FYI, I have been running VTK with OpenGL2 and Qt5.3 for a while now on Windows VS2012, Ubuntu 14.10 (GCC 4.9) and Mac OSX Yosemite. All these machines build using CMake 3.1, Python 2.7 and Tcl, Qt 5.3 with no major issues.</div><div><br></div><div>One thing I would like to see, if possible, is making the default Qt version 5. Maybe the same for ParaView also.</div><div><br></div><div><br></div><div>Regards</div><div> Andrew</div><div><br></div><div><br><div class="gmail_extra"><br><div class="gmail_quote"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><br>---------- Forwarded message ----------<br>From: "Marcus D. Hanwell" <<a href="mailto:marcus.hanwell@kitware.com" target="_blank">marcus.hanwell@kitware.com</a>><br>To: VTK Developers <<a href="mailto:vtk-developers@vtk.org" target="_blank">vtk-developers@vtk.org</a>><br>Cc: <br>Date: Fri, 9 Jan 2015 09:58:46 -0500<br>Subject: [vtk-developers] Getting ready for VTK's next release<br>Hi,<br>
<br>
We are hoping to make a VTK release soon, and would appreciate<br>
feedback on anything you really want to get in before we do so. My<br>
current target is the end of January, let me know if this presents any<br>
particular issues for you.<br>
<br>
Our coverage is still above 70% after our last hackathon, we closed a<br>
number of bug reports, and there has been some great progress made in<br>
a number of areas since our last release. Closer to the time we will<br>
be asking for summaries of major changes in this release, so please<br>
get thinking about that too.<br>
<br>
The OpenGL2 backend is still considered experimental, OpenGL will<br>
remain the default for this release. We would like to have more people<br>
try the new rendering code out, and it is pretty easy to switch to<br>
OpenGL2 during configuration.<br>
<br>
Please try to finish off any larger features in the next week or so,<br>
or consider delaying them until after we tag.<br>
<br>
Thanks,<br>
<br>
Marcus<br>
<br>
<br><br></blockquote></div><span class="HOEnZb"><font color="#888888"><div><br></div>-- <br><div>___________________________________________<br>Andrew J. P. Maclean<br><br>___________________________________________</div>
</font></span></div></div></div></div>
</blockquote></div><br><br clear="all"><div><br></div>-- <br><div class="gmail_signature">___________________________________________<br>Andrew J. P. Maclean<br><br>___________________________________________</div>
</div>