<div dir="ltr"><div class="gmail_default" style="font-family:tahoma,sans-serif">Hi, </div><div class="gmail_default" style="font-family:tahoma,sans-serif"><br></div><div class="gmail_default" style="font-family:tahoma,sans-serif"> I'm hoping to get an update for vtkOBJReader integrated in that enables reading material-texture-library (.mtl) files. These are typically distributed along with the .obj file that contains geometry data.</div><div class="gmail_default" style="font-family:tahoma,sans-serif"><br></div><div class="gmail_default" style="font-family:tahoma,sans-serif"> There's an issue with the module structure of VTK in doing this, however: having the MTL file means that you basically must generate not only geometry but the entire actors with vtkProperty*'s set on them. </div><div class="gmail_default" style="font-family:tahoma,sans-serif"><br></div><div class="gmail_default" style="font-family:tahoma,sans-serif"> I propose moving vtkOBJReader into the same area as vtk3DSImporter, where it is allowed to access things in vtkRenderingCore like vtkActor class. Alternatively, a dependency(ies) could be added to <span style="font-family:arial,sans-serif">vtkIOGeometry to allow creating actors. Any views on which way to go here? </span></div>
<div><br></div>-- <br><div class="gmail_signature"><br>_______________<br>Peter Karasev<br><a href="mailto:karasevpa@gmail.com" target="_blank">karasevpa@gmail.com</a></div>
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