<div dir="ltr">Hi Marcus,<div> Looking forward to trying this out! </div><div>Will this also work on Windows 8.1?</div><div>I am currently building using VS2012 and QT5.3 (64-bit). For building with Qt5.3 I have to set:</div>
<div>CMAKE_PREFIX_PATH:STRING=C:/Program Files (x86)/Windows Kits/8.1/Lib/winv6.3/um/x64<br></div><div>to pick up the OpenGL libs for QT. Will this conflict?</div><div><br></div><div>Regards</div><div> Andrew<br><div class="gmail_extra">
<br><br><div class="gmail_quote">On Fri, Jun 20, 2014 at 1:38 PM, <span dir="ltr"><<a href="mailto:vtk-developers-request@vtk.org" target="_blank">vtk-developers-request@vtk.org</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left-width:1px;border-left-color:rgb(204,204,204);border-left-style:solid;padding-left:1ex">
<br>---------- Forwarded message ----------<br>From: "Marcus D. Hanwell" <<a href="mailto:marcus.hanwell@kitware.com">marcus.hanwell@kitware.com</a>><br>To: VTK Developers <<a href="mailto:vtk-developers@vtk.org">vtk-developers@vtk.org</a>><br>
Cc: <br>Date: Thu, 19 Jun 2014 23:38:13 -0400<br>Subject: [vtk-developers] Merging of new rendering branch to VTK<br>Hi,<br>
<br>
We have been hard at work on new rendering code for VTK that makes use<br>
of OpenGL 2.1+, and moves to modernize our rendering code. We have<br>
also added new CMake capabilities to specify a rendering backend, this<br>
defaults to the existing rendering code but can be swapped out for the<br>
new. This has been in development for several months, and we intend to<br>
merge it to master tomorrow.<br>
<br>
If you want to build the new rendering modules they are mutually<br>
exclusive of the old rendering modules, as it was necessary to reuse<br>
the same class names etc. They depend upon GLEW and Eigen at this<br>
time, and I have not yet done the work to add either as third party<br>
modules (I will get to it). We will be adding several dashboards to<br>
test the new rendering backend next week.<br>
<br>
I intend to merge the main branch tomorrow, and will monitor the<br>
dashboard for issues over the weekend (using the existing OpenGL<br>
implementation). Next week we will add dashboard submissions testing<br>
the new rendering backend. We will then attempt to merge updates to<br>
this new rendering code more regularly. There are some pretty<br>
significant rendering improvements, and we will summarize these in the<br>
coming weeks too.<br>
<br>
Hopefully disruption to master will be minimal, please let me know if<br>
you think there is anything I missed. I am really excited to get some<br>
of this code to a wider group, and hope to begin showcasing some of<br>
the progress we have made.<br>
<br>
Thanks,<br>
<br>
Marcus<br>
<br>
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<br></blockquote></div><br><br clear="all"><div><br></div>-- <br>___________________________________________<br>Andrew J. P. Maclean<br><br>___________________________________________
</div></div></div>