Hello all,<br><br>I have a question regarding the most efficient way to insert points in an iterative method creating those as the algorithm progresses.<br><br>Naively I am using a locator to insert each new point and possibly merge it on the fly if it is epsilon-close to a pre-existing one. This is convenient and memory-wise this is efficient because the code does not grow a list of replicated points.<br>
<br>However, if we put memory aside and focus on speed, then it seems to be more effective to merge points in a single pass, once they have all been created. Especially as the complexity of the mesh increases. <br><br>If anyone has looked into this issue I would appreciate any elements of discussion.<br>
<br>Thank you<br>Philippe<br clear="all"><br>-- <br><font color="#888888">Philippe Pébay, PhD<br></font><font color="#888888">Director of Visualization and High Performance Computing /<br>
</font><font color="#888888">Directeur de la Visualisation et du Calcul Haute Performance<br>
Kitware SAS<br>26 rue Louis Guérin, 69100 Villeurbanne, France</font><br>
<font color="#888888"><a value="+33426685003">+33 (0) 6.83.61.55.70 / 4.37.45.04.15</a></font><font color="#888888"><br><a href="http://www.kitware.fr/" target="_blank">http://www.kitware.fr</a></font><font color="#888888"><a href="http://www.kitware.fr/" target="_blank"></a></font>