I noticed these two new methods in vtkCamera today, and if possible, I'd<br>like for them to be removed:<br><br> void SetModelTransformMatrix( double x00, double x01, double x02, double x03,<br> double x10, double x11, double x12, double x13,<br>
double x20, double x21, double x22, double x23,<br> double x30, double x31, double x32, double x33);<br><br> void SetEyeTransformMatrix( double x00, double x01, double x02, double x03,<br> double x10, double x11, double x12, double x13,<br>
double x20, double x21, double x22, double x23,<br> double x30, double x31, double x32, double x33);<br><br>Is it really so hard to create a vtkMatrix4x4 and then pass it as an argument?<br>There is even a vtkMatrix4x4::DeepCopy method to make it easy to create<br>
a matrix from an array of doubles.<br><br> - David<br>