<html><head></head><body style="word-wrap: break-word; -webkit-nbsp-mode: space; -webkit-line-break: after-white-space; ">Hi Chenbk, <div> you should take a look at this repository:</div><div><a href="https://github.com/valette/ACVD">https://github.com/valette/ACVD</a></div><div>For pure-VTK stuff you should look at how topological changes are done in </div><div>VTK/Graphics/vtkDecimatePro.cxx</div><div>Also, I implemented a remeshing class in pure VTK with more or less all these operations, you can look at how I implemented them here:</div><div><a href="https://github.com/lantiga/vmtk/blob/master/vtkVmtk/DifferentialGeometry/vtkvmtkPolyDataSurfaceRemeshing.cxx">https://github.com/lantiga/vmtk/blob/master/vtkVmtk/DifferentialGeometry/vtkvmtkPolyDataSurfaceRemeshing.cxx</a></div><div>Hope this helps</div><div><br></div><div>Luca</div><div><br></div><div><br><div><div>On Jan 14, 2011, at 5:43 PM, chenbk wrote:</div><br class="Apple-interchange-newline"><blockquote type="cite"><pre><font class="Apple-style-span" size="3">Hi all,
Is that any classes in VTK or toolkits/tools based on VTK, which can edit vtk surface mesh directly, such as split/collapse/flip edges and add/delete/split faces, etc? Thanks very much.
thanks in advance,
chenbk</font></pre>
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