Hi all,<br><br>First of all, I'm interested in volume rendering by using GPU programming techniques.<br>The Kitware Quaterly Newsletter/November 2006 contains some informations about VTKShaders, and after a internet search, I was found the
VtkHWShaders.pdf, that's to me are the concepts to VTKShaders implementation.<br>And, finally, looking at nightly source code documentation, I was found the shaders support on vtkProperty, but not in vtkVolumeProperty. After that, I have some questions:
<br><br>1 - Are the mentioned ( and implemented ) aproach for vtkProperty, documented in VtkHWShaders.pdf, a reasonably way to implement suport for shaders and GPU Volume Rendering? This aproach requires to implement VTK Shaders in vtkVolumeProperty, like was implemented in vtkProperty.
<br><br>2 - If the answer are yes, how difficulties may be can encountered to a developer that's will implement this?<br><br>3 - Are some good point of start to do this task?<br><br>4 - Have some ongoing work about this?
<br><br>4 - Some tips? Documentations? <br><br><br>I must appreciate and help from yours.<br><br>Thanks in advance,<br><br>Wagner Sales<br>