<div>I have a little experience with VTK, and I wish to contribute with a class to VTK.</div>
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<div>This class is a "scale, position, orientation" generator for Simplex3D (tetahedrons).</div>
<div>Its a fractal in 3D, but I don't known how to place it in the vtk pipeline. As source or filter?</div>
<div>It could be used as a "triangles per second" benchmark and to test and measure Shader rendering costs.</div>
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<div>I developed it to simply render thousands of tetahedrons in stereo mode with a simple gradient of color between vertices.</div>
<div>It can iterate between 1 tetahedron and 1.74e9 tetahedrons. A lot of triangles, isn't it?</div>
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<div>This class could be improve to fit better to vtk pipeline.</div>
<div>By now, you can use any vtkActor with this class.</div>
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<div>I wish to post it, but I am a new user of the vtk developer list and I don't know how to do it.</div>
<div>I have followed the rules of VTK in the code, but I have to translate a pair of variable names from spanish to english.</div>
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<div>Macros, Mtime, and other stuff is not implemented, because I don't how do it.</div>
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<div>Thanks<br>-- <br>"Carlos Capdepón" <<a href="mailto:carlos.capdepon@gmail.com">carlos.capdepon@gmail.com</a>> </div>