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At 08:38 13/07/00 -0400, Lisa Sobierajski Avila a écrit:<br>
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Thanks for your help Lisa.<br>
<br>
<blockquote type=cite cite>We have seen some strange behavior here on a
Sun which I suspect also originates from my recent changes. (The volume
doesn't disappear - extra "garbage" is rendered all around the
volume - what should be far outside the vertices of the
quads).</blockquote><br>
Strange indeed.<br>
<br>
<blockquote type=cite cite> I'll look into it. What I don't
understand is how altering the vertex coordinates just a bit can
seriously affect the rendering. I made the change in response to another
user who noticed that it should be size-1 instead of size
</blockquote><br>
I've just found that email in my archive. <br>
<br>
<blockquote type=cite cite>(because 2 samples only cover a distance of 1
sample spacing between them). One other change I believe I made at the
same time was to go from rendering polygons to rendering quads - maybe
that has something to do with it.</blockquote><br>
Nope, I've tested that already, replacing the new code with the old
(rectangle). No differences, bug remains.<br>
<br>
<blockquote type=cite cite>Everything works find on Oxygen VX1, TNT2, and
GeForce boards. </blockquote><br>
<font size=2>It works also fine on my Oxygen GMX 2000 at home... But it's
quite disturbing here on my SGI 320 :)<br>
<br>
BTW : also you might resample the volume and use a LOD to mix both a
low-res and hi-res volumeTextureMapper2D, I was wondering if it would be
possible to add a parameter for that class that could specify that one
just want every 2- or every nth- quad (rectangle) to be used. I guess
this would speed up thing, but I do not know about the quality, is it
better than resampling to n/2 or n/3 ? I've played with iinc, jinc, and
kinc, then changed a couple of tests from == to <=, it looks like it
worked, but I'm really not sure about what I'm doing, and as it's a very
useful class, I do not want to break it too soon :)<br>
<br>
BTW2 : I've sent a mail to the VolumePro guys. Jesus it's expensive
! $ 5500 ! (25% discount for university, but wow). Is it really
worth it ? We are expecting a GeForce here, and I'm quite impatient to
see how it deals with the volumeTextureMapper2D. I'm gonna test it with
Voodoo 3 this week also.<br>
</font><br>
<div>-- </div>
<div>Sebastien BARRE</div>
<div>IRCOM-SIC, UMR-CNRS 6615 - Université de Poitiers </div>
<div>Bât. SP2MI, Bvd 3 - Téléport 2, BP 179 F-86960 Futuroscope Cedex
</div>
<div>Tel. : +33 (0)5 49 49 65 92, Fax : +33 (0)5 49 49 65 70 </div>
<a href="http://www-sic.univ-poitiers.fr/barre/" EUDORA=AUTOURL>http://www-sic.univ-poitiers.fr/barre/</a>
ou <a href="http://www.hds.utc.fr/~barre/" EUDORA=AUTOURL>http://www.hds.utc.fr/~barre/</a>
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