<div dir="ltr"><div class="gmail_extra">Carlos,</div><div class="gmail_extra"><br><div class="gmail_quote">On Mon, Mar 9, 2015 at 2:04 PM, Carlos <span dir="ltr"><<a href="mailto:ves@calculoandamios.com" target="_blank">ves@calculoandamios.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><p class="MsoNormal"><span style="font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1f497d">I would like to ask if in the near future it could be possible to compile VTK in XCode as one of the main limitation during the development of VES / Kiwi applications was the difficulty for debugging and I think that the way proposed in the blog maintains these difficulties as it builds VTK independently.<u></u><u></u></span></p><p class="MsoNormal"><span style="font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1f497d"><u></u> </span></p></blockquote></div><br>I may have missed some details in recent threads, but it should be possible to debug an application from xcode even if the libraries/frameworks were compiled from the command line (outside xcode). As long as the right build type is used Debug, or RelWithDebInfo for the library it should be capable of being debugged from a separate XCode project. I know that for for some projects, I compiled VES as a library twice once in Debug mode and once in Release mode for final delivery. The same should be possible with VTK. I may be missing some details, but I believe what you want should be possible in the current workflow.</div><div class="gmail_extra"><br>Hope that helps.<br clear="all"><div><br></div>-- <br><div class="gmail_signature"><div dir="ltr"><div><div dir="ltr">Casey B Goodlett, PhD<br>Technical Leader<br>Kitware, Inc. - North Carolina Office<br><a href="http://www.kitware.com" target="_blank">http://www.kitware.com</a><br>(919) 969-6990 x310</div></div></div></div>
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