<div dir="ltr">Hi all,<div><br></div><div>We are applying transformations on top of the actors for our study (not the camera). However, there is a problem with the rotation after the translation since the objects are rotating around its own axis instead of the global axis. We examined the function in vesTransformPrivate and found that the actors are transformed by this:</div>
<div><br></div><div><div> vesMatrix4x4f eval()</div><div> {</div><div> return m_translation * m_center * m_rotation * m_scaleOrientation</div><div> * m_scale * m_scaleOrientationInv * m_centerInv;</div><div> }</div>
</div><div><br></div><div>We also trying changing the reference frame to Absolute but we couldn't made sense of it. Is there any documentation of this?</div><div><br></div><div>Should we change the order of this matrix multiplication or is there a clever way of achieving the desired effect?</div>
<div><br></div><div>What we want is to rotate around the global axis not the local one.</div><div><br></div><div>Cheers.</div></div>