<div dir="ltr">It is not. I will fix it today. <div><br></div><div>- Aashish</div><div><br></div></div><div class="gmail_extra"><br><br><div class="gmail_quote">On Wed, Jul 31, 2013 at 10:28 AM, Casey Goodlett <span dir="ltr"><<a href="mailto:casey.goodlett@kitware.com" target="_blank">casey.goodlett@kitware.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr"><div><div>Hi Aashish,<br><br></div>This commit ef6753d6f63277242e5ce15fcd2d88efe43cb936 on next causes compilation problems when compiled for iOS.<br>
</div><div><div><div><br></div><div>I am not sure that glReadBuffer is included in opengl es 2. Can you please commit a fix that makes this branch compatible with opengl es 2 targets?<br>
<br>Thank you<span class="HOEnZb"><font color="#888888"><br></font></span></div><span class="HOEnZb"><font color="#888888"><div><br>-- <br>Casey B. Goodlett, Ph.D.<br>R&D Engineer<br>Kitware, Inc. - North Carolina Office<br>
<a href="http://www.kitware.com" target="_blank">http://www.kitware.com</a><br><a href="tel:%28919%29%20969-6990%20x310" value="+19199696990" target="_blank">(919) 969-6990 x310</a>
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</blockquote></div><br><br clear="all"><div><br></div>-- <br>| Aashish Chaudhary <br>| R&D Engineer <br>| Kitware Inc. <br>| <a href="http://www.kitware.com">www.kitware.com</a>
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