<div dir="ltr">Not sure what you mean. But you would make 2D slices along z for instance and use these slices to compute the pixel value at any given location. <div><br></div></div><div class="gmail_extra"><br><br><div class="gmail_quote">
On Tue, Jun 18, 2013 at 4:17 AM, 田茂春 <span dir="ltr"><<a href="mailto:tian_mao_chun@126.com" target="_blank">tian_mao_chun@126.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div style="line-height:1.7;font-size:14px;font-family:arial"><div><div class="im">ok,But what is the theory of ves realizing the volume rendering ,can you tell me?.I just want to get a better learning to ves.thanks!<br></div>
if we realize the volume rendering througe the 2d texture slicing, do I need three copy along the axis(x,y,z)?<br><br><br><br></div><div class="im"><div></div><div></div><div></div>在 2013-05-24 22:21:35,"Aashish Chaudhary" <<a href="mailto:aashish.chaudhary@kitware.com" target="_blank">aashish.chaudhary@kitware.com</a>> 写道:<br>
</div><blockquote style="margin:0px 0px 0px 0.8ex;padding-left:1ex;border-left-color:rgb(204,204,204);border-left-width:1px;border-left-style:solid"><div dir="ltr">Hi, <div><div class="h5"><br><div class="gmail_extra"><br>
<br><div class="gmail_quote">On Fri, May 24, 2013 at 9:17 AM, 田茂春 <span dir="ltr"><<a href="mailto:tian_mao_chun@126.com" target="_blank">tian_mao_chun@126.com</a>></span> wrote:<br>
<blockquote style="margin:0px 0px 0px 0.8ex;padding-left:1ex;border-left-color:rgb(204,204,204);border-left-width:1px;border-left-style:solid" class="gmail_quote"><div style="line-height:1.7;font-family:arial;font-size:14px">
<div>Hello,everyone.I am a fresher for ves.Because some mobile devices are lack of supporting 3d texture.</div>
</div></blockquote><div> </div><div>Yes ES 2.0 does not have 3D texture support. However, you can slice your 3D texture and then use that in the shader. </div><div> </div><blockquote style="margin:0px 0px 0px 0.8ex;padding-left:1ex;border-left-color:rgb(204,204,204);border-left-width:1px;border-left-style:solid" class="gmail_quote">
<div style="line-height:1.7;font-family:arial;font-size:14px"><div>So I want to know how the ves realized the ray-casting.Does anyone who can tell me the ves's Ray-casting shader source codes or the theory? Thanks.</div>
</div></blockquote><div><br></div><div>We don't have a ray cast shader in the source code (unless someone added recently). You can do a google search. Any of the GL shader (with modifications for ES 2.0) will work. </div>
<div><br></div><div> </div><blockquote style="margin:0px 0px 0px 0.8ex;padding-left:1ex;border-left-color:rgb(204,204,204);border-left-width:1px;border-left-style:solid" class="gmail_quote"><br><br><span title="neteasefooter"><span></span></span><br>
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<br></blockquote></div><br><br clear="all"><div><br></div>-- <br>| Aashish Chaudhary <br>| R&D Engineer <br>| Kitware Inc. <br>| <a href="http://www.kitware.com" target="_blank">www.kitware.com</a>
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</blockquote></div><br><br><span title="neteasefooter"><span></span></span></blockquote></div><br><br clear="all"><div><br></div>-- <br>| Aashish Chaudhary <br>| R&D Engineer <br>| Kitware Inc. <br>
| <a href="http://www.kitware.com">www.kitware.com</a>
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