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<p>Hello,</p>
<p>I attach three screenshoots with the values given by GLView.</p>
<p>As reference, I have modified the following code and now the file is loaded and can be manipulated, although there are some errors in the model (I think there are some invalid triangles) . The information of the model gives Triangles: 222348 and Vertices=77376</p>
<p>Regards,</p>
<p>Carlos</p>
<p> </p>
<p>bool <span style="font-family: Consolas; font-size: x-small;"><span style="font-family: Consolas; font-size: x-small;">vesKiwiDataLoader::isErrorOnMoreThan65kVertices() </span></span><span style="font-family: Consolas; color: #0000ff; font-size: x-small;"></span></p>
<p><span style="font-family: Consolas; color: #0000ff; font-size: x-small;">const</span></p>
<p>{</p>
<p><span style="font-family: Consolas; color: #0000ff; font-size: x-small;"><span style="font-family: Consolas; color: #0000ff; font-size: x-small;"><span style="font-family: Consolas; color: #0000ff; font-size: x-small;">return</span></span></span><span style="font-family: Consolas; font-size: x-small;"><span style="font-family: Consolas; font-size: x-small;"> </span></span><span style="font-family: Consolas; color: #0000ff; font-size: x-small;"><span style="font-family: Consolas; color: #0000ff; font-size: x-small;"><span style="font-family: Consolas; color: #0000ff; font-size: x-small;">false</span></span></span><span style="font-family: Consolas; font-size: x-small;"><span style="font-family: Consolas; font-size: x-small;">; // MOdified to avoid error</span></span></p>
<p><span style="font-family: Consolas; color: #0000ff; font-size: x-small;"><span style="font-family: Consolas; color: #0000ff; font-size: x-small;"><span style="font-family: Consolas; color: #0000ff; font-size: x-small;">return</span></span></span><span style="font-family: Consolas; font-size: x-small;"><span style="font-family: Consolas; font-size: x-small;"> </span></span><span style="font-family: Consolas; color: #0000ff; font-size: x-small;"><span style="font-family: Consolas; color: #0000ff; font-size: x-small;"><span style="font-family: Consolas; color: #0000ff; font-size: x-small;">this</span></span></span><span style="font-family: Consolas; font-size: x-small;"></span></p>
<p><span style="font-family: Consolas; font-size: x-small;">->Internal->IsErrorOnMoreThan65kVertices;</span></p>
<p>}</p>
<p> </p>
<p> </p>
<p> </p>
<p>On Wed, 6 Feb 2013 09:56:19 -0500, Aashish Chaudhary wrote:</p>
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<p>Dear Carlos, </p>
<div>Could you please download GLView <a href="http://www.realtech-vr.com/glview/download.php">http://www.realtech-vr.com/glview/download.php</a> and get all the extensions on your device for us?</div>
<div><br /><br />
<div class="gmail_quote">On Wed, Feb 6, 2013 at 8:27 AM, ves <span><<a href="mailto:ves@calculoandamios.com">ves@calculoandamios.com</a>></span> wrote:<br />
<blockquote class="gmail_quote" style="margin: 0 0 0 .8ex; border-left: 1px #ccc solid; padding-left: 1ex;"><span style="text-decoration: underline;"></span>
<div>
<p>Hi,</p>
<p>The tablet is the Gemini GEM7008 (<a href="http://www.geminidevices.com/">http://www.geminidevices.com</a>) and it is the entry level tablet. In fact, as an Ipad user I think that it is a very basic tablet :)</p>
<p>I bought it yesterday to make some tests and I mainly was looking for an Android 4 device.</p>
<p>The main characteristics are:</p>
<table cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td>CPU</td>
<td>A13 (ARM Cortex A8 1Ghz)</td>
</tr>
<tr>
<td>Graphics</td>
<td>Mali-400 3D Accelerator</td>
</tr>
<tr>
<td>Display</td>
<td>7" 800x480 Capacitive 5 Point Multi Touch</td>
</tr>
<tr>
<td>OS</td>
<td>Android 4 (Ice Cream Sandwich)</td>
</tr>
<tr>
<td>Storage</td>
<td>8GB (Up to 32GB with Micro SD)</td>
</tr>
<tr>
<td>RAM</td>
<td>512MB RAM</td>
</tr>
<tr>
<td>WiFi</td>
<td>B/G</td>
</tr>
<tr>
<td>3G</td>
<td>N/A</td>
</tr>
<tr>
<td>Webcam</td>
<td>Front 0.3 Megapixel</td>
</tr>
<tr>
<td>Battery</td>
<td>2500mAh</td>
</tr>
<tr>
<td>I/O Ports</td>
<td>1 Micro SD Slot (up to 32GB), 1 x Micro USB (OTG), 1 x Stereo Earphone Slot</td>
</tr>
<tr>
<td>Dimensions</td>
<td>Width 191 x Height 110 x Depth 8.6 (mm)</td>
</tr>
<tr>
<td>Special Features</td>
<td>
<p>5 Point Capacitive Multi Touch, G Sensor</p>
</td>
</tr>
</tbody>
</table>
<p> </p>
<p>I have tested the Kiwiviewer version from the Google Play and It is not possible to open the file, although it can open and play properly smaller models exported by me or from the examples provided.</p>
<p>Could you tell me where in the code is the runtime checking and also which is the requirement for pass it. ? For me it is OK if generally speaking new / powerfull tablets can support > 65k vertices, but I would like to debug a little bit to understand the requirements. I will come back with some results but I will need some time as the Android world is quite new for me.</p>
<p> </p>
<p>Regards,</p>
<p>Carlos</p>
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<p> </p>
<p> </p>
<p> </p>
<p> </p>
<p>On Wed, 6 Feb 2013 22:33:38 +1000, Pat Marion wrote:</p>
<blockquote style="padding-left: 5px; border-left: #1010ff 2px solid; margin-left: 5px; width: 100%;">
<p>It does depend on the device, older devices will not support >65k vertices, but most modern devices will support it. KiwiViewer does a check at runtime to decide whether or not there is support. Of course, it's possible there is a bug and the runtime check is failing, even though your device supports the gl extension. What device are you using? Also, could you try the version of KiwiViewer that is in the Google Play store to see if that works any better?<br /><br />Pat<br /><br /></p>
<div class="gmail_quote">On Wed, Feb 6, 2013 at 10:29 PM, ves <span><<a href="mailto:ves@calculoandamios.com">ves@calculoandamios.com</a>></span> wrote:<br />
<blockquote class="gmail_quote" style="margin: 0 0 0 .8ex; border-left: 1px #ccc solid; padding-left: 1ex;"><span style="text-decoration: underline;"></span>
<div>
<p> </p>
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<p>Hi,</p>
<p> I have exported a VTK model to OBJ and I try to view it in Kiwiviewer (Android Version compiled by me with the source code downloading from github). I have an error message saying that the file contains more than the supported maximum number of points.</p>
<p> I would appreciate an explanation about this issue as in the kiwiviwer mailing list (<a href="http://public.kitware.com/pipermail/kiwiviewer/2011-October/000002.html">http://public.kitware.com/pipermail/kiwiviewer/2011-October/000002.html</a>) it is stated that the problem is related with OpenGL ES and that is something that can be solved (in October 2011). Additionally in the Kiwiviewer example with the point cloud library (<a href="http://vimeo.com/42773717">http://vimeo.com/42773717</a>) it is stated that there are more than 200000 points (in IOS).</p>
<p> More specifically I would like to know if this limit is only for Android, if it is related with the datasheet or it perhaps for each actor and I can circumvent the limit adding several actors to the scene. If not, is this size limit to be increased in the next version?</p>
<p> </p>
<p>Regards,</p>
<p> Carlos</p>
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<p> </p>
<p> </p>
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<br /><br clear="all" />-- <br />| Aashish Chaudhary <br />| R&D Engineer <br />| Kitware Inc. <br />| <a href="http://www.kitware.com">www.kitware.com</a> </div>
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