Hi Abhishek, <div><br></div><div>Volume rendering is work in progress. With OpenGL ES 2.0, we would have to transform the the data to array of 2D slices. Its a 2.0 constraint and</div><div>then port the rendering code over. If you would like help on specifics, please let me know. Now if the device you are trying to use support 3.0, then it would</div>
<div>be little easier. </div><div><br></div><div>Thanks,</div><div><br></div><div><br><div class="gmail_quote">On Thu, Nov 29, 2012 at 5:14 AM, Abhishek Gupta <span dir="ltr"><<a href="mailto:abhishek@meddiff.com" target="_blank">abhishek@meddiff.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Hello users, I want to implement volume rendering application on iOS platform. <div><br></div><div>This is what my windows application does:</div>
<div>1. Read a series CT scan images. (Using vtkDICOMImageReader)</div><div>
2. Prepare mapper to apply color transfer and opacity functions (using vtkFixedPointVolumeRayCastMapper)</div><div>3. Prepare volume, run over mapper.</div><div>4. Display volume on rendering window.</div><div><br></div>
<div>
I thought, i will have to port only rendering part of my application. But to my surprise "Volume Rendering" is not part of the VTK source used by VES. </div><div><br></div><div>Please help.<span class="HOEnZb"><font color="#888888"><span><font color="#888888"><br clear="all" style="font-family:arial,sans-serif;font-size:13px">
</font></span></font></span></div><span class="HOEnZb"><font color="#888888"><div><br></div><div><br></div>-- <br>Regards,<br><b>Abhishek Gupta</b><br><i><font size="1">Technical Lead</font></i><br><font size="1">Meddiff Technologies Pvt. Ltd.<br>
Mobile: <a href="tel:%2B91-9986919320" value="+919986919320" target="_blank">+91-9986919320</a></font><br>
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<br></blockquote></div><br><br clear="all"><div><br></div>-- <br>| Aashish Chaudhary <br>| R&D Engineer <br>| Kitware Inc. <br>| <a href="http://www.kitware.com">www.kitware.com</a> <br>
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