From danisk891 at gmail.com Wed Feb 4 16:32:33 2015 From: danisk891 at gmail.com (Daniel Scaini) Date: Wed, 4 Feb 2015 22:32:33 +0100 Subject: [Ves] ves polydata Message-ID: Hello, I would like to create a viewer for my points 3d. I use pdata1 for my points and obj for the obstacles but the application crash or flickers. Are there some methods to improve my code to do right scene update? this is my code: resetScene(); this->addPolyDataRepresentation(pdata1, this->shaderProgram()); this->addPolyDataRepresentation(obj, this->shaderProgram()); I want to use actor or mapper to get a realist update. Thanks -------------- next part -------------- An HTML attachment was scrubbed... URL: From aashish.chaudhary at kitware.com Wed Feb 4 23:13:10 2015 From: aashish.chaudhary at kitware.com (Aashish Chaudhary) Date: Wed, 4 Feb 2015 23:13:10 -0500 Subject: [Ves] ves polydata In-Reply-To: References: Message-ID: Does pdata1 and obj has the same depth value? Also, what platform you are on? - Aashish On Wed, Feb 4, 2015 at 4:32 PM, Daniel Scaini wrote: > Hello, > I would like to create a viewer for my points 3d. I use pdata1 for my > points and obj for the obstacles but the application crash or flickers. Are > there some methods to improve my code to do right scene update? > > this is my code: > resetScene(); > this->addPolyDataRepresentation(pdata1, this->shaderProgram()); > this->addPolyDataRepresentation(obj, this->shaderProgram()); > > I want to use actor or mapper to get a realist update. > Thanks > -- *| Aashish Chaudhary | Technical Leader | Kitware Inc. * *| http://www.kitware.com/company/team/chaudhary.html * -------------- next part -------------- An HTML attachment was scrubbed... URL: From pablo.speciale at gmail.com Thu Feb 26 22:56:20 2015 From: pablo.speciale at gmail.com (Pablo Speciale) Date: Thu, 26 Feb 2015 19:56:20 -0800 Subject: [Ves] [VES] stereoscopic rendering In-Reply-To: References: <9B4062C2C8D8A7419F9CC8BF141C15C94F1AE7E9@SRV383.tudelft.net> <0219F23D-9765-41F6-95C8-921CC4D9AE4E@ntnu.no> Message-ID: On Tue, Jan 27, 2015 at 7:06 AM, Aashish Chaudhary < aashish.chaudhary at kitware.com> wrote: > It supports ES now. The work there is not as elaborate as VES but it > provides more features in terms of exporting VTK into the ES environment Where can I find info about the ES support for ES in VTK? Thanks in advance! -- Pablo -------------- next part -------------- An HTML attachment was scrubbed... URL: From jamie.wright at nhs.net Fri Feb 27 04:49:41 2015 From: jamie.wright at nhs.net (Wright James (NHS Greater Glasgow & Clyde)) Date: Fri, 27 Feb 2015 09:49:41 +0000 Subject: [Ves] VES library with Google Cardboard Message-ID: <20150227094943.F1241449961@nhs-pd1e-esg102.ad1.nhs.net> Hi All, I have been toying with the idea of creating a VR app using the Google Cardboard SDK. The SDK uses OpenGl 2.0 for rendering and I would like to use the VES render classes in my app. Has anyone had a go at this or can anyone think of some obvious reasons why this would be a non-starter? thanks, Jamie ******************************************************************************************************************** This message may contain confidential information. If you are not the intended recipient please inform the sender that you have received the message in error before deleting it. Please do not disclose, copy or distribute information in this e-mail or take any action in reliance on its contents: to do so is strictly prohibited and may be unlawful. Thank you for your co-operation. NHSmail is the secure email and directory service available for all NHS staff in England and Scotland NHSmail is approved for exchanging patient data and other sensitive information with NHSmail and GSi recipients NHSmail provides an email address for your career in the NHS and can be accessed anywhere ******************************************************************************************************************** -------------- next part -------------- An HTML attachment was scrubbed... URL: From cameron.palmer at ntnu.no Fri Feb 27 05:44:02 2015 From: cameron.palmer at ntnu.no (Cameron Lowell Palmer) Date: Fri, 27 Feb 2015 10:44:02 +0000 Subject: [Ves] VES library with Google Cardboard In-Reply-To: <20150227094943.F1241449961@nhs-pd1e-esg102.ad1.nhs.net> References: <20150227094943.F1241449961@nhs-pd1e-esg102.ad1.nhs.net> Message-ID: <433AEFB4-D12D-46CC-A7D9-249542573562@ntnu.no> You should be aware that VES is no longer under development and they are pulling the work into VTK proper. You might looking into that first. In general though, VES can still be made to work, although any C++ project and Android aren?t necessarily a good time had by all. cameron. On 27. feb. 2015, at 10.49, Wright James (NHS Greater Glasgow & Clyde) > wrote: Hi All, I have been toying with the idea of creating a VR app using the Google Cardboard SDK. The SDK uses OpenGl 2.0 for rendering and I would like to use the VES render classes in my app. Has anyone had a go at this or can anyone think of some obvious reasons why this would be a non-starter? thanks, Jamie ******************************************************************************************************************** This message may contain confidential information. If you are not the intended recipient please inform the sender that you have received the message in error before deleting it. Please do not disclose, copy or distribute information in this e-mail or take any action in reliance on its contents: to do so is strictly prohibited and may be unlawful. Thank you for your co-operation. NHSmail is the secure email and directory service available for all NHS staff in England and Scotland NHSmail is approved for exchanging patient data and other sensitive information with NHSmail and GSi recipients NHSmail provides an email address for your career in the NHS and can be accessed anywhere ******************************************************************************************************************** _______________________________________________ Ves mailing list Ves at public.kitware.com http://public.kitware.com/mailman/listinfo/ves -------------- next part -------------- An HTML attachment was scrubbed... URL: From jamie.wright at nhs.net Fri Feb 27 05:56:17 2015 From: jamie.wright at nhs.net (Wright James (NHS Greater Glasgow & Clyde)) Date: Fri, 27 Feb 2015 10:56:17 +0000 Subject: [Ves] VES library with Google Cardboard In-Reply-To: <20150227104405.0397B5383E9@nhs-pd1e-esg006.ad1.nhs.net> References: <20150227094943.F1241449961@nhs-pd1e-esg102.ad1.nhs.net>, <20150227104405.0397B5383E9@nhs-pd1e-esg006.ad1.nhs.net> Message-ID: <20150227105659.52535449E9B@nhs-pd1e-esg103.ad1.nhs.net> Yes I have discovered that previously when trying to integrate VES and Android! Jamie Wright | Clinical Scientist | Nuclear Medicine | NHSGGC (Southern General and Glasgow Royal Infirmary) tel: 0141 201 1760 or 0141 211 1186 ________________________________ From: Cameron Lowell Palmer [cameron.palmer at ntnu.no] Sent: 27 February 2015 10:44 To: Wright James (NHS Greater Glasgow & Clyde) Cc: ves at public.kitware.com Subject: Re: [Ves] VES library with Google Cardboard You should be aware that VES is no longer under development and they are pulling the work into VTK proper. You might looking into that first. In general though, VES can still be made to work, although any C++ project and Android aren?t necessarily a good time had by all. cameron. On 27. feb. 2015, at 10.49, Wright James (NHS Greater Glasgow & Clyde) > wrote: Hi All, I have been toying with the idea of creating a VR app using the Google Cardboard SDK. The SDK uses OpenGl 2.0 for rendering and I would like to use the VES render classes in my app. Has anyone had a go at this or can anyone think of some obvious reasons why this would be a non-starter? thanks, Jamie ******************************************************************************************************************** This message may contain confidential information. If you are not the intended recipient please inform the sender that you have received the message in error before deleting it. Please do not disclose, copy or distribute information in this e-mail or take any action in reliance on its contents: to do so is strictly prohibited and may be unlawful. Thank you for your co-operation. NHSmail is the secure email and directory service available for all NHS staff in England and Scotland NHSmail is approved for exchanging patient data and other sensitive information with NHSmail and GSi recipients NHSmail provides an email address for your career in the NHS and can be accessed anywhere ******************************************************************************************************************** _______________________________________________ Ves mailing list Ves at public.kitware.com http://public.kitware.com/mailman/listinfo/ves ******************************************************************************************************************** This message may contain confidential information. If you are not the intended recipient please inform the sender that you have received the message in error before deleting it. Please do not disclose, copy or distribute information in this e-mail or take any action in reliance on its contents: to do so is strictly prohibited and may be unlawful. Thank you for your co-operation. NHSmail is the secure email and directory service available for all NHS staff in England and Scotland NHSmail is approved for exchanging patient data and other sensitive information with NHSmail and GSi recipients NHSmail provides an email address for your career in the NHS and can be accessed anywhere ******************************************************************************************************************** -------------- next part -------------- An HTML attachment was scrubbed... URL: From sujayc at hotmail.com Sat Feb 28 22:15:26 2015 From: sujayc at hotmail.com (Michael Christie) Date: Sat, 28 Feb 2015 22:15:26 -0500 Subject: [Ves] Apple Mach-O Linker Errors when building Kiwiviewer on Xcode 6.1.1 Message-ID: Hello, I'm a novice programmer who was hoping to build Kiwiviewer on my mac with Yosemite OS 10.10. I followed the directions posted by Harish on this webpage:http://public.kitware.com/pipermail/ves/2014-November/002976.html and from that I was able to do get through the steps described on the /Apps/iOS readme (I was previously having problems doing make -j4). The problem is when i open up the Xcodeproject of KiwiSimple and KiwiViewer. This was actually my first time opening Xcode and using it. This is Xcode 6.1.1. Anyways, I try to build it and i get 4 errors and 2 warnings, copied below: ld: warning: ignoring file ../frameworks/vtk.framework/vtk, missing required architecture x86_64 in file ../frameworks/vtk.framework/vtk (3 slices) ld: warning: ignoring file ../frameworks/kiwi.framework/kiwi, missing required architecture x86_64 in file ../frameworks/kiwi.framework/kiwi (3 slices) Undefined symbols for architecture x86_64: "vesKiwiBaseApp::render()", referenced from: -[MyGLKViewController glkView:drawInRect:] in MyGLKViewController.o "vesKiwiViewerApp::loadDataset(std::string const&)", referenced from: -[MyGLKViewController initializeKiwiApp] in MyGLKViewController.o "vesKiwiViewerApp::vesKiwiViewerApp()", referenced from: -[MyGLKViewController initializeKiwiApp] in MyGLKViewController.o ld: symbol(s) not found for architecture x86_64 clang: error: linker command failed with exit code 1 (use -v to see invocation) Under Build Settings of the KiwiSimple target, I have "Architectures" set to "Standard architectures (armv7, arm64) ...."The "Base SDK" is iOS 8.1, I enabled "Build Active Architecture Only" and my "Valid Architectures" are "armv7 arm64" To the side under the Frameworks folder, I have libbz2.dylib, libxml2.dylib, libz.dylib, vtk.framework and its headers, kiwi.framework and its headers, OpenGLES.framework, GLKit.framework, UIKit.framework, Foundation.framework, and CoreGraphics.framework. Nothing in these are colored red. The only thing that is red for me is the Product itself, KiwiSimple.app. I'll gladly provide any other information. Please tell me what could be going wrong. This is the first time I ever used CMake and Xcode. I could have easily forgotten to do something along the way, especially something that was not in the directions I mentioned above. Thank you! Mike -------------- next part -------------- An HTML attachment was scrubbed... URL: