No subject


Tue Jan 15 14:41:49 EST 2013


 

1.       They are related with mobile platfforms, involving at least two
different programming languajes (c++ / objective c / Java) and different
operating systems. At this point I think it is really important to have a
really easy building instructions and cmake scripts to create projects in
the desired flavor. And provide some examples for Android / IOS.

2.       Create a complete framework for share data between the mobile
devices and the cloud, as it has been done in Kiwiviewer 2.0

3.       Replicate the vtkRendering features so desktop apps could be
adapted to mobile devices.

 

I must confess that I'm completely unskilled in the first two points so I
only can ask as a user to have cmake scripts that run without errors to
create projects for VES/Kiwi  in my desired IDE and thanks to the Kiwi team
for the great work on the second point.

 

At this point I would like to know If there is a roadmap for improving both
frameworks, as I think that they still have some margin to be improving, at
least when they are compared with the VTK framework. I think it would be
useful to discuss it, to be able to make some comments and even helping to
complete the frameworks.

 

I do not want to discuss particular items here but I think that there are
some features in VTK that not included in VES, and not only due to the
restrictions of the OpenGL. I have added some of the to my customized
framework and in previous threads there are other samples of replicating VTK
features. And I would be happy to share them but it would be helpful if
there is some visibility about the work of the main developers. Just to
avoid duplicate the work. 

 

I really appreciate the work done by the Kiwi team so please consider this
as a positive comment. 

 

 

 

Perhaps the next Ipad will support full  OpenGL 2.0 and all the problems
will disappear. J

 

Carlos

 


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</o:shapelayout></xml><![endif]--></head><body lang=3DES link=3Dblue =
vlink=3Dpurple><div class=3DWordSection1><p =
class=3DMsoNormal>Hello,<o:p></o:p></p><p =
class=3DMsoNormal><o:p>&nbsp;</o:p></p><p class=3DMsoNormal><span =
lang=3DEN-US>I think that the release of the Kiwiviewer 2.0 for IOS is a =
big step for Kiwi as shown some cool features. For &nbsp;mobile devices =
is really important to have access to data located in the cloud or shown =
data remotely and then new app shows how to do it. =
<o:p></o:p></span></p><p class=3DMsoNormal><span =
lang=3DEN-US><o:p>&nbsp;</o:p></span></p><p class=3DMsoNormal><span =
lang=3DEN-US>From my point of view there are three main issues (based on =
my own experience) related with the development of =
Ves/Kiwi:<o:p></o:p></span></p><p class=3DMsoNormal><span =
lang=3DEN-US><o:p>&nbsp;</o:p></span></p><p class=3DMsoListParagraph =
style=3D'text-indent:-18.0pt;mso-list:l0 level1 lfo2'><![if =
!supportLists]><span lang=3DEN-US><span =
style=3D'mso-list:Ignore'>1.<span style=3D'font:7.0pt "Times New =
Roman"'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
</span></span></span><![endif]><span lang=3DEN-US>They are related with =
mobile platfforms, involving at least two different programming =
languajes (c++ / objective c / Java) and different operating systems. At =
this point I think it is really important to have a really easy building =
instructions and cmake scripts to create projects in the desired flavor. =
And provide some examples for Android / IOS.<o:p></o:p></span></p><p =
class=3DMsoListParagraph style=3D'text-indent:-18.0pt;mso-list:l0 level1 =
lfo2'><![if !supportLists]><span lang=3DEN-US><span =
style=3D'mso-list:Ignore'>2.<span style=3D'font:7.0pt "Times New =
Roman"'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
</span></span></span><![endif]><span lang=3DEN-US>Create a complete =
framework for share data between the mobile devices and the cloud, as it =
has been done in Kiwiviewer 2.0<o:p></o:p></span></p><p =
class=3DMsoListParagraph style=3D'text-indent:-18.0pt;mso-list:l0 level1 =
lfo2'><![if !supportLists]><span lang=3DEN-US><span =
style=3D'mso-list:Ignore'>3.<span style=3D'font:7.0pt "Times New =
Roman"'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
</span></span></span><![endif]><span lang=3DEN-US>Replicate the =
vtkRendering features so desktop apps could be adapted to mobile =
devices.<o:p></o:p></span></p><p class=3DMsoNormal><span =
lang=3DEN-US><o:p>&nbsp;</o:p></span></p><p class=3DMsoNormal><span =
lang=3DEN-US>I must confess that I&#8217;m completely unskilled in the =
first two points so I only can ask as a user to have cmake scripts that =
run without errors to create projects for VES/Kiwi &nbsp;in my desired =
IDE and thanks to the Kiwi team for the great work on the second =
point.<o:p></o:p></span></p><p class=3DMsoNormal><span =
lang=3DEN-US><o:p>&nbsp;</o:p></span></p><p class=3DMsoNormal><span =
lang=3DEN-US>At this point I would like to know If there is a roadmap =
for improving both frameworks, as I think that they still have some =
margin to be improving, at least when they are compared with the VTK =
framework. I think it would be useful to discuss it, to be able to make =
some comments and even helping to complete the =
frameworks.<o:p></o:p></span></p><p class=3DMsoNormal><span =
lang=3DEN-US><o:p>&nbsp;</o:p></span></p><p class=3DMsoNormal><span =
lang=3DEN-US>I do not want to discuss particular items here but I think =
that there are some features in VTK that not included in VES, and not =
only due to the restrictions of the OpenGL. I have added some of the to =
my customized framework and in previous threads there are other samples =
of replicating VTK features. And I would be happy to share them but it =
would be helpful if there is some visibility about the work of the main =
developers. Just to avoid duplicate the work. <o:p></o:p></span></p><p =
class=3DMsoNormal style=3D'text-autospace:none'><span =
lang=3DEN-US><o:p>&nbsp;</o:p></span></p><p class=3DMsoNormal><span =
lang=3DEN-US>I really appreciate the work done by the Kiwi team so =
please consider this as a positive comment. <o:p></o:p></span></p><p =
class=3DMsoNormal><span lang=3DEN-US><o:p>&nbsp;</o:p></span></p><p =
class=3DMsoNormal><span lang=3DEN-US><o:p>&nbsp;</o:p></span></p><p =
class=3DMsoNormal><span lang=3DEN-US><o:p>&nbsp;</o:p></span></p><p =
class=3DMsoNormal><span lang=3DEN-US>Perhaps the next Ipad will support =
full &nbsp;OpenGL 2.0 and all the problems will disappear. </span><span =
lang=3DEN-US style=3D'font-family:Wingdings'>J</span><span =
lang=3DEN-US><o:p></o:p></span></p><p class=3DMsoNormal><span =
lang=3DEN-US><o:p>&nbsp;</o:p></span></p><p class=3DMsoNormal><span =
lang=3DEN-US>Carlos<o:p></o:p></span></p><p class=3DMsoNormal =
style=3D'text-autospace:none'><span lang=3DEN-US =
style=3D'font-size:9.5pt;font-family:Consolas'><o:p>&nbsp;</o:p></span></=
p></div></body></html>
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