[Ves] Setting Point Size

Candemir Doger cd.doger at gmail.com
Tue Aug 27 11:29:40 EDT 2013


I use the shader in the default app as:

app->addPolyDataRepresentation(polyData, *app->shaderProgram**()*);
It's the master branch if that's what you are asking? I got it 1.5
month ago I guess. Should I update it?




On Tue, Aug 27, 2013 at 5:23 PM, Aashish Chaudhary <
aashish.chaudhary at kitware.com> wrote:

> Hi Candemir,
>
> What branch of VES you are using? Also what SHADER did you choose for your
> representation?
>
> Thanks,
>
>
>
> On Tue, Aug 27, 2013 at 11:20 AM, Candemir Doger <cd.doger at gmail.com>wrote:
>
>> Hello,
>>
>> I am trying select points inside the frustum and I am trying to debug it
>> by rendering points the selected points. However, the setPointSize method
>> of  vesMapper is not working or I am using it wrongly. I followed some vtk
>> example code to create my own stuff on the scene. It's as follows:
>> https://gist.github.com/cdoger/6354981
>>
>> Can you help me please? What am I doing wrong?
>>
>>
>> _______________________________________________
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>> Ves at public.kitware.com
>> http://public.kitware.com/cgi-bin/mailman/listinfo/ves
>>
>>
>
>
> --
> | Aashish Chaudhary
> | R&D Engineer
> | Kitware Inc.
> | www.kitware.com
>
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