<html><head><meta http-equiv="Content-Type" content="text/html charset=us-ascii"></head><body style="word-wrap: break-word; -webkit-nbsp-mode: space; -webkit-line-break: after-white-space;">Hi Bob,<div class=""><br class=""></div><div class="">I've pushed a branch ("polynormals") to SMTK/stage that runs vtkPolyDataNormals on tessellation information returned by CGM (well, and other bridges, too). However, I haven't merged it to master because it slows things down pretty tremendously.</div><div class=""><br class=""></div><div class="">A flashy picture of the cylinder head is attached, though. You can see that the triangulation is still coarse but a lot of the shading is smooth. There are seams at face boundaries (as expected because vtkPolyDataNormals doesn't know the true curvature).</div><div class=""><br class=""></div><div class=""><span class="Apple-tab-span" style="white-space:pre"> </span>David</div><div class=""><br class=""></div><div class=""><img height="461" width="789" apple-width="yes" apple-height="yes" apple-inline="yes" id="0FC0630E-7628-4FAE-A965-D7BD2D460599" src="cid:9D525254-1170-4022-B3FD-68214F5B3756@kitwarein.com" class=""></div></body></html>