<html><head><meta http-equiv="Content-Type" content="text/html charset=utf-8"></head><body style="word-wrap: break-word; -webkit-nbsp-mode: space; -webkit-line-break: after-white-space;" class="">I only see the “OSPRay Use Scale Array” on the Properties for Glyph, not the Props for the ProgrammableSource. Expected? And so, OSPRay is rendering the chunky polygonalized spherical glyphs (Representation = Surface).<div class=""><br class=""></div><div class="">If I could independently scale the implicit spheres and use OSPRay, I’d prefer that until I do the vtkCutter. (thanks for confirming, Note 2)<br class=""><div class=""><br class=""></div><div class=""><br class=""><div><blockquote type="cite" class=""><div class="">On Oct 25, 2017, at 3:35 PM, David E DeMarle <<a href="mailto:dave.demarle@kitware.com" class="">dave.demarle@kitware.com</a>> wrote:</div><br class="Apple-interchange-newline"><div class=""><meta http-equiv="Content-Type" content="text/html; charset=utf-8" class=""><div dir="ltr" class="">To change the size based on values:<div class="">check "OSPRay Use Scale Array" on "Display" section or "Properties" Tab<div class=""><div class="">Choose the array name you want to scale by with "OSPRay Scale Array" pulldown.</div><div class="">Define your value to radius transfer function via the "OSPRay Scale Function" popup editor.</div><div class=""><br class=""></div><div class="">Note 1: the transfer function is defined to map between 0.0 and 1.0 and clamp outside of that range. Use a calculator to scale and bias into that range. If you don't like having to do this, file a feature request to remind the developers to implement it one of these days such that min is defined to be array min and max.</div><div class=""><br class=""></div><div class="">Note 2:Cutter will not cut through the implicit spheres.</div><div class=""><br class=""></div><div class="">Note 3: Point Gaussian representation's Use Scalar Array, Guassian Scale Array and Scale Transfer Function (which I riffed off of) are similar. I'm not sure about scale and bias and cut with this GL shader based side.</div><div class=""><br class=""></div></div></div></div><div class="gmail_extra"><br clear="all" class=""><div class=""><div class="gmail_signature" data-smartmail="gmail_signature"><div dir="ltr" class=""><div class=""><div dir="ltr" class=""><div class="">David E DeMarle<br class="">Kitware, Inc.<br class="">Principal Engineer<br class="">21 Corporate Drive<br class="">Clifton Park, NY 12065-8662<br class="">Phone: 518-881-4909</div></div></div></div></div></div>
<br class=""><div class="gmail_quote">On Wed, Oct 25, 2017 at 3:16 PM, Heiland, Randy <span dir="ltr" class=""><<a href="mailto:heiland@iu.edu" target="_blank" class="">heiland@iu.edu</a>></span> wrote:<br class=""><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Just want to make sure I’m not missing something. In my Pgmable Source PolyData, I render Points and love the OSPRay-rendered spheres. However, is there any mechanism for (independently) scaling these, i.e., other than the fixed Point Size? Or is the only way to get scalar-value scaled spheres via the Glyph filter? If so, is it possible to control the resolution/triangulation of that glyph? Basically, I’m looking for ways of getting high-res spheres, but will also want to use vtkCutter on them later.<br class="">
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thanks, Randy<br class="">______________________________<wbr class="">_________________<br class="">
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