<div dir="ltr">click the gear to show advanced properties, or use search field for glyph type.<div><br><div><br></div></div></div><div class="gmail_extra"><br clear="all"><div><div class="gmail_signature" data-smartmail="gmail_signature"><div dir="ltr"><div><div dir="ltr"><div>David E DeMarle<br>Kitware, Inc.<br>Principal Engineer<br>21 Corporate Drive<br>Clifton Park, NY 12065-8662<br>Phone: 518-881-4909</div></div></div></div></div></div>
<br><div class="gmail_quote">On Wed, Oct 25, 2017 at 5:11 PM, Heiland, Randy <span dir="ltr"><<a href="mailto:heiland@iu.edu" target="_blank">heiland@iu.edu</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div style="word-wrap:break-word">You lost me - in the Glyph Source block,I select Glyph Type = 2D Glyph. Then where is VERTEX? In the Display block, I choose Representation = Points which produces a blobby mess. But a very *smooth* blobby mess :)<div><div class="h5"><div><br><div><blockquote type="cite"><div>On Oct 25, 2017, at 4:46 PM, David E DeMarle <<a href="mailto:dave.demarle@kitware.com" target="_blank">dave.demarle@kitware.com</a>> wrote:</div><br class="m_3500654258619732412Apple-interchange-newline"><div><div dir="ltr">That control is only available if the representation type is surface, this could explain why you don't see it on the ProgrammableSource.<div><br></div><div>In the glyph filter, use 2D glyph, VERTEX.</div><div><br><div><br></div><div><br><div><br></div></div></div></div><div class="gmail_extra"><br clear="all"><div><div class="m_3500654258619732412gmail_signature" data-smartmail="gmail_signature"><div dir="ltr"><div><div dir="ltr"><div>David E DeMarle<br>Kitware, Inc.<br>Principal Engineer<br><a href="https://maps.google.com/?q=21+Corporate+Drive+Clifton+Park,+NY+12065&entry=gmail&source=g">21 Corporate Drive</a><br><a href="https://maps.google.com/?q=21+Corporate+Drive+Clifton+Park,+NY+12065&entry=gmail&source=g">Clifton Park, NY 12065</a>-8662<br>Phone: <a href="tel:(518)%20881-4909" value="+15188814909" target="_blank">518-881-4909</a></div></div></div></div></div></div>
<br><div class="gmail_quote">On Wed, Oct 25, 2017 at 4:29 PM, Heiland, Randy <span dir="ltr"><<a href="mailto:heiland@iu.edu" target="_blank">heiland@iu.edu</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div style="word-wrap:break-word">I only see the “OSPRay Use Scale Array” on the Properties for Glyph, not the Props for the ProgrammableSource. Expected? And so, OSPRay is rendering the chunky polygonalized spherical glyphs (Representation = Surface).<div><br></div><div>If I could independently scale the implicit spheres and use OSPRay, I’d prefer that until I do the vtkCutter. (thanks for confirming, Note 2)<div><div class="m_3500654258619732412h5"><br><div><br></div><div><br><div><blockquote type="cite"><div>On Oct 25, 2017, at 3:35 PM, David E DeMarle <<a href="mailto:dave.demarle@kitware.com" target="_blank">dave.demarle@kitware.com</a>> wrote:</div><br class="m_3500654258619732412m_9192556120180563392Apple-interchange-newline"><div><div dir="ltr">To change the size based on values:<div>check "OSPRay Use Scale Array" on "Display" section or "Properties" Tab<div><div>Choose the array name you want to scale by with "OSPRay Scale Array" pulldown.</div><div>Define your value to radius transfer function via the "OSPRay Scale Function" popup editor.</div><div><br></div><div>Note 1: the transfer function is defined to map between 0.0 and 1.0 and clamp outside of that range. Use a calculator to scale and bias into that range. If you don't like having to do this, file a feature request to remind the developers to implement it one of these days such that min is defined to be array min and max.</div><div><br></div><div>Note 2:Cutter will not cut through the implicit spheres.</div><div><br></div><div>Note 3: Point Gaussian representation's Use Scalar Array, Guassian Scale Array and Scale Transfer Function (which I riffed off of) are similar. I'm not sure about scale and bias and cut with this GL shader based side.</div><div><br></div></div></div></div><div class="gmail_extra"><br clear="all"><div><div class="m_3500654258619732412m_9192556120180563392gmail_signature" data-smartmail="gmail_signature"><div dir="ltr"><div><div dir="ltr"><div>David E DeMarle<br>Kitware, Inc.<br>Principal Engineer<br><a href="https://maps.google.com/?q=21+Corporate+Drive+Clifton+Park,+NY+12065&entry=gmail&source=g" target="_blank">21 Corporate Drive</a><br><a href="https://maps.google.com/?q=21+Corporate+Drive+Clifton+Park,+NY+12065&entry=gmail&source=g" target="_blank">Clifton Park, NY 12065</a>-8662<br>Phone: <a href="tel:(518)%20881-4909" value="+15188814909" target="_blank">518-881-4909</a></div></div></div></div></div></div>
<br><div class="gmail_quote">On Wed, Oct 25, 2017 at 3:16 PM, Heiland, Randy <span dir="ltr"><<a href="mailto:heiland@iu.edu" target="_blank">heiland@iu.edu</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Just want to make sure I’m not missing something. In my Pgmable Source PolyData, I render Points and love the OSPRay-rendered spheres. However, is there any mechanism for (independently) scaling these, i.e., other than the fixed Point Size? Or is the only way to get scalar-value scaled spheres via the Glyph filter? If so, is it possible to control the resolution/triangulation of that glyph? Basically, I’m looking for ways of getting high-res spheres, but will also want to use vtkCutter on them later.<br>
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