<div dir="ltr">Don't load the texture as a data set.<div><br></div><div>Try this:</div><div>Sources->Sphere</div><div>Filters->Texture Map to Sphere</div><div>Properties Tab->Search ("Texture")</div><div>Under miscellaneous choose Load and navigate to your image.</div><div><br></div><div>The problem shown in the attached result is that the UV coordinates on the sphere don't seem to map well to your projection. If you can define that you can then create the texture coordinates in the Programmable filter instead of the Texture Map to Sphere filter.</div><div><br></div></div><div class="gmail_extra"><br clear="all"><div><div class="gmail_signature" data-smartmail="gmail_signature">David E DeMarle<br>Kitware, Inc.<br>R&D Engineer<br>21 Corporate Drive<br>Clifton Park, NY 12065-8662<br>Phone: 518-881-4909</div></div>
<br><div class="gmail_quote">On Thu, May 4, 2017 at 8:45 AM, Michael Jackson <span dir="ltr"><<a href="mailto:mike.jackson@bluequartz.net" target="_blank">mike.jackson@bluequartz.net</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Example Image attached.<br>
<br>
I loaded the image into ParaView. Selected the filter to generate sphere coords for texture. Went to the display section and chose to color by the texture coords but I still have a flat image? Do I need to create a sphere source first, then combine my image that has texture coords with that sphere?<span class=""><br>
<br>
-- <br>
Michael A. Jackson<br>
BlueQuartz Software, LLC<br>
[e]: <a href="mailto:mike.jackson@bluequartz.net" target="_blank">mike.jackson@bluequartz.net</a><br>
<br></span>
David E DeMarle wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><span class="">
On Wed, May 3, 2017 at 4:10 PM, Michael Jackson<br></span><span class="">
<<a href="mailto:mike.jackson@bluequartz.net" target="_blank">mike.jackson@bluequartz.net</a> <mailto:<a href="mailto:mike.jackson@bluequartz.net" target="_blank">mike.jackson@bluequart<wbr>z.net</a>>> wrote:<br>
<br>
I have an image that represents an sphere that was mapped to a 2D<br>
circle.<br>
<br>
<br>
Unsure what you mean by this projection. Depending on what the layout it<br>
might be hard or easy to assign U/V coordinates that pick the right<br>
pixel for each location on the surface of the sphere.<br>
<br>
I have the image as a .png. Is it possible to load that image and<br>
texture map it back to a sphere in ParaView?<br>
<br>
<br>
There is a texture map to sphere filter which creates U/V coordinates on<br></span>
a data set. Once the data has U/V coordinates, you can load and apply a<span class=""><br>
texture from the Display section of the Properties panel.<br>
<br>
</span></blockquote>
<br>
</blockquote></div><br></div>