<div dir="ltr"><div class="gmail_extra"><div class="gmail_quote">Hi Andy,<br><br></div><div class="gmail_quote"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr"><div><div>I realized after posting that my comparison is not exactly apples to apples - my build of 5.2.0 required updates to mesa (13.0.0) compared with the version I used for 4.4.0 (11.2.0).<br>I will recompile 4.4.0 with the same mesa version I used with 5.2.0 and report back.<br></div></div></div></blockquote><div>... <br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div class="HOEnZb"><div class="h5"><div class="gmail_extra"><div class="gmail_quote"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div class="gmail_extra"><div class="gmail_quote"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div><div class="m_-5250571014848356784h5"><div bgcolor="#ffffff" text="#000000"><font size="-1">
Has any one tested OpenGL2 with SurfaceLIC-Plugin the last time
and has (the same) problems?<br>
...<br></font><font size="-1"><font size="-1">o NVidia driver v367.57<br></font></font></div></div></div></blockquote></div></div></blockquote></div></div></div></div></blockquote><div><br></div></div>With 5.2.0, you also have the option of building with EGL which will let you directly render on your NVidia GPU w/o an x11 server, vs using OSMesa for CPU based rendering.<br><br></div><div class="gmail_extra">- Chuck<br></div></div>