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</o:shapelayout></xml><![endif]--></head><body lang=EN-US link=blue vlink=purple><div class=WordSection1><p class=MsoNormal><span style='font-size:11.0pt;font-family:"Calibri",sans-serif'>Hi,<o:p></o:p></span></p><p class=MsoNormal><span style='font-size:11.0pt;font-family:"Calibri",sans-serif'><o:p> </o:p></span></p><div><div><div><blockquote style='border:none;border-left:solid #CCCCCC 1.0pt;padding:0in 0in 0in 6.0pt;margin-left:4.8pt;margin-right:0in'><div><div><p class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'>I think you should explain why you don't want to use the paraview application as your client.<o:p></o:p></p></div></div></blockquote><div><p class=MsoNormal><o:p> </o:p></p></div><div><p class=MsoNormal><span style='font-size:11.0pt;font-family:"Calibri",sans-serif'>I am using the Unreal Engine 4 for my project and I want to use the power of Paraview to read and render scientific volume data. I tried writing a small program using the VTK library, but I was unable to get it to work due to the program complaining about not being able to find/create an OpenGL context. As such I am forced to separate the rendering and the Unreal program. Having the client and the servers separated is something that Paraview supports natively and as such I do not imagine that it should be more difficult than to implement a code only client that my UE4 program uses to interface with the Paraview servers. <o:p></o:p></span></p><p class=MsoNormal><span style='font-size:11.0pt;font-family:"Calibri",sans-serif'><o:p> </o:p></span></p><p class=MsoNormal><span style='font-size:11.0pt;font-family:"Calibri",sans-serif'>As you can see, I am unable to use the paraview application because I will be using another application. Since UE4 has no real support for volume data or scientific visualization I am left between a choice of implementing everything that Paraview already has or writing a new client that handles the translation between my UE4 program and the Paraview server. <o:p></o:p></span></p><p class=MsoNormal><span style='font-size:11.0pt;font-family:"Calibri",sans-serif'>The former option will force me to spend a lot of time implementing an inferior version of parts of Paraview and the latter require me to create a client that is able to communicate properly with the servers. I would argue that the latter is less work if good documentation and specifications are to be found. Further, I would think that the project can scale much more effectively if I am able to utilize the Paraview servers.<o:p></o:p></span></p><p class=MsoNormal><span style='font-size:11.0pt;font-family:"Calibri",sans-serif'><o:p> </o:p></span></p><p class=MsoNormal><span style='font-size:11.0pt;font-family:"Calibri",sans-serif'>I hope to feed the paraview servers with user made updates and then feed the resulting render back to the UE4 application in order to present it to the user.<o:p></o:p></span></p><p class=MsoNormal><span style='font-size:11.0pt;font-family:"Calibri",sans-serif'><o:p> </o:p></span></p><p class=MsoNormal><span style='font-size:11.0pt;font-family:"Calibri",sans-serif'>Yours, <o:p></o:p></span></p><p class=MsoNormal><span style='font-size:11.0pt;font-family:"Calibri",sans-serif'>Magnus Elden<o:p></o:p></span></p></div></div></div></div></div></body></html>