<div dir="ltr">Alan,<div><br></div><div>It's optional since it doesn't necessarily work on all supported OpenGL drivers -- at least that used to be the case in OpenGL1 days. I need to check if that's still true.</div></div><div class="gmail_extra"><br><div class="gmail_quote">On Mon, Apr 4, 2016 at 4:57 PM, Scott, W Alan <span dir="ltr"><<a href="mailto:wascott@sandia.gov" target="_blank">wascott@sandia.gov</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">OK, with all of the very good, simple explanations, I get it. Nice feature. Why isn't it enabled by default? I.e., why do you need to load the optional plugin?<br>
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Here is an image I created with the help of Surface LIC.<br>
<span class="HOEnZb"><font color="#888888"><br>
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Alan<br>
</font></span><div class="HOEnZb"><div class="h5"><br>
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-----Original Message-----<br>
From: Utkarsh Ayachit [mailto:<a href="mailto:utkarsh.ayachit@kitware.com">utkarsh.ayachit@kitware.com</a>]<br>
Sent: Monday, April 04, 2016 12:34 PM<br>
To: Moreland, Kenneth<br>
Cc: Scott, W Alan; <a href="mailto:paraview@paraview.org">paraview@paraview.org</a><br>
Subject: Re: [EXTERNAL] Re: [Paraview] Surface LIC plugin<br>
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On Mon, Apr 4, 2016 at 2:31 PM, Moreland, Kenneth <<a href="mailto:kmorel@sandia.gov">kmorel@sandia.gov</a>> wrote:<br>
> To specify further, I get the same results on my Mac. I do see the LIC on the surface inside that hole. I was refering to the outside part of the cylinder. But looking more closely at the data, I see that the velocity is 0 there, so that would explain why the LIC is not showing anything there.<br>
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Ah, yes, that's correct. That was changed a long time ago to just mask out regions with zero velocity rather than showing noise, which I believe it did in its initial incarnations.<br>
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