<div dir="ltr">Hi Thomas,<br><div class="gmail_extra"><br><div class="gmail_quote">On Mon, Nov 30, 2015 at 8:54 AM, Thomas Oliveira <span dir="ltr"><<a href="mailto:thomas.oliveira@gmail.com" target="_blank">thomas.oliveira@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr"><div>Hi,<br><br></div><div>The Sample.png file attached is an image of a pore medium. Each voxel in the image is a cube that is either solid or void. <br><br>The Zoom.png file attached is a zoom of it, where it can be seen that the curved interior solid walls are approximated by a staircase discretization. <br><br></div><div>How can I render this staircase geometry more clearly?</div></div></blockquote><div><br></div><div>Did you try to tweak the transfer function? Also, you can enable shading to have a look of a solid surface. </div><div> </div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr"><div> I have tried tweaking many properties on ParaView but I still get it blurred.<br></div></div></blockquote><div><br></div><div>Just to be sure, what version of ParaView you are using and what OpenGL backend? </div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr"><div><br></div><div>Thank you for your help,<br><br></div><div>Thomas Oliveira<br></div><div><br></div></div>
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<br></blockquote></div><br><br clear="all"><div><br></div>-- <br><div class="gmail_signature"><div dir="ltr"><font face="trebuchet ms, sans-serif"><i>| Aashish Chaudhary <br>| Technical Leader <br>| Kitware Inc. <br></i></font><div><i><font face="trebuchet ms, sans-serif">| </font><a href="http://www.kitware.com/company/team/chaudhary.html" target="_blank">http://www.kitware.com/company/team/chaudhary.html</a></i></div></div></div>
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