<div dir="ltr">I took a quick look at it. I see everything from 16 to 111 fps on my laptop which is a pretty wild range of numbers. I'll do a release build with OpenGL1 to see what that shows but it will take a while. This dataset is using the slow path because it has some blocks that have normals and some that do not. Same idea for tcoords.<div><br></div><div><div>I did notice PV is forcing the actor to be modified every time the LOD changes (which is a lot). Modifying the actor causes the VBO/IBOs to rebuild so it would be better not to do that unless you really need to and in this case I'm not sure why it is being done. Specifically I think it is in vtkPVLODActor::Modified where it calls this->Device->Modified() . The LOD actor is being modified as a result of calling SetEnableLOD constantly flipping between true and false. That is not the cause of this issue but it is something I noticed that will be a pain for large datasets. </div><div><br></div><div>Thanks</div></div><div>Ken</div><div><br></div></div><div class="gmail_extra"><br><div class="gmail_quote">On Thu, Nov 19, 2015 at 9:05 AM, Utkarsh Ayachit <span dir="ltr"><<a href="mailto:utkarsh.ayachit@kitware.com" target="_blank">utkarsh.ayachit@kitware.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="auto"><div>Yes, I am noticing that slowness too. Ken, mind taking a look at that? </div><div><br></div><div>Utkarsh <br><br><div><br></div></div><div><br>On Nov 19, 2015, at 12:38 AM, Adam Lyon <<a href="mailto:lyon@fnal.gov" target="_blank">lyon@fnal.gov</a>> wrote:<br><br></div><blockquote type="cite"><div><div dir="ltr">Indeed you are right! I see the rendering you show for 5.0. Interesting change with regard to setting the solid color first. <div><br></div><div>One thing I should note is that image manipulation (pan, zoom, rotate) is quite slow in 5.0 compared to 4.4. For example, rotating the ring with a solid color, I get frame-rates (from the annotation text) of over 100 fps with 4.4. With 5.0 I generally see about 20-25fps. Do you see this too? Thanks again!! -- Adam</div></div><div class="gmail_extra"><br clear="all"><div><div><div dir="ltr"><div><div dir="ltr"><div><div dir="ltr"><div><div dir="ltr"><div dir="ltr"><div><div style="font-size:12.8000001907349px"><i><font color="#999999">------</font></i></div></div><div><i><font color="#999999"><br></font></i></div><div><b><font color="#3d85c6">Adam L. Lyon</font></b></div><div><i><font color="#999999">Scientist; Associate Division Head for Systems for Scientific Applications</font></i></div><div><span style="font-family:Arial;font-size:9pt"><font color="#999999"><i><br></i></font></span></div><div><font color="#3d85c6">Scientific Computing Division & Muon g-2 Experiment</font></div><div><font color="#999999">Fermi National Accelerator Laboratory</font></div><div><font color="#999999"><a href="tel:630%20840%205522" value="+16308405522" target="_blank">630 840 5522</a> office</font></div><div><font color="#999999"><a href="http://www.fnal.gov" target="_blank">www.fnal.gov</a></font></div><div><font color="#999999"><a href="mailto:lyon@fnal.gov" target="_blank">lyon@fnal.gov</a></font></div><div><font color="#999999"><br></font></div><div><font color="#999999">Connect with us!</font><br><font color="#9fc5e8"><span style="font-size:12.8000001907349px"><a href="http://www.fnal.gov/pub/today/" target="_blank">Newsletter</a></span><span style="font-size:12.8000001907349px"> | <a href="https://www.facebook.com/Fermilab" target="_blank"><span>Facebook</span></a> | <a href="https://twitter.com/Fermilab" target="_blank"><span>Twitter</span></a></span></font></div></div></div></div></div></div></div></div></div></div></div>
<br><div class="gmail_quote">On Tue, Nov 17, 2015 at 4:44 PM, Utkarsh Ayachit <span dir="ltr"><<a href="mailto:utkarsh.ayachit@kitware.com" target="_blank">utkarsh.ayachit@kitware.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
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<div dir="ltr">Ken, what Adam has is a multiblock dataset with field data array named "Color" (with certain blocks missing this array). Now when you color by this array and then uncheck "Map Scalars", I get the attached images. I'd contend that 5.0 with OpenGL2
rendering is correct. In 4.4 it would just bleed some random color through for blocks with missing "Color" array. In 5.0, the color used is the "Solid Color" set before changing the array to color with.
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<div>Adam, are you not seeing rendering as I am with 5.0? I no longer get rendering similar to the images you reported.</div>
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<div>Utkarsh</div>
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